CelticCraft/Plugins/VoxelFree/Source/VoxelGraph/Private/Examples/VG_Example_FastCraters.cpp

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2023-07-03 16:17:13 +00:00
// Copyright 2020 Phyronnaz
#include "VG_Example_FastCraters.h"
PRAGMA_GENERATED_VOXEL_GRAPH_START
using FVoxelGraphSeed = int32;
#if VOXEL_GRAPH_GENERATED_VERSION == 1
class FVG_Example_FastCratersInstance : public TVoxelGraphGeneratorInstanceHelper<FVG_Example_FastCratersInstance, UVG_Example_FastCraters>
{
public:
struct FParams
{
};
class FLocalComputeStruct_LocalValue
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt Value;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
v_flt Variable_15; // XYZ.X output 0
v_flt Variable_7; // XYZ.X output 0
};
struct FBufferXY
{
FBufferXY() {}
v_flt Variable_16; // XYZ.Y output 0
v_flt Variable_8; // XYZ.Y output 0
};
FLocalComputeStruct_LocalValue(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _3D_Crater_Noise_Fractal_0_Noise;
TStaticArray<uint8, 32> _3D_Crater_Noise_Fractal_0_LODToOctaves;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
// Init of 3D Crater Noise Fractal
_3D_Crater_Noise_Fractal_0_Noise.SetSeed(FVoxelGraphSeed(1337));
_3D_Crater_Noise_Fractal_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_3D_Crater_Noise_Fractal_0_Noise.SetFractalOctavesAndGain(5, 0.6);
_3D_Crater_Noise_Fractal_0_Noise.SetFractalLacunarity(2.0);
_3D_Crater_Noise_Fractal_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_3D_Crater_Noise_Fractal_0_Noise.SetCellularJitter(0.45);
_3D_Crater_Noise_Fractal_0_Noise.SetCraterFalloffExponent(4.0);
_3D_Crater_Noise_Fractal_0_LODToOctaves[0] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[1] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[2] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[3] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[4] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[5] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[6] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[7] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[8] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[9] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[10] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[11] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[12] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[13] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[14] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[15] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[16] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[17] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[18] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[19] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[20] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[21] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[22] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[23] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[24] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[25] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[26] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[27] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[28] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[29] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[30] = 5;
_3D_Crater_Noise_Fractal_0_LODToOctaves[31] = 5;
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
// XYZ.X
BufferX.Variable_15 = Context.GetLocalX();
// XYZ.X
BufferX.Variable_7 = Context.GetLocalX();
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// XYZ.Y
BufferXY.Variable_16 = Context.GetLocalY();
// XYZ.Y
BufferXY.Variable_8 = Context.GetLocalY();
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// XYZ.Y
BufferXY.Variable_16 = Context.GetLocalY();
// XYZ.X
BufferX.Variable_15 = Context.GetLocalX();
// XYZ.X
BufferX.Variable_7 = Context.GetLocalX();
// XYZ.Y
BufferXY.Variable_8 = Context.GetLocalY();
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
// XYZ.Z
v_flt Variable_0; // XYZ.Z output 0
Variable_0 = Context.GetLocalZ();
// XYZ.Z
v_flt Variable_4; // XYZ.Z output 0
Variable_4 = Context.GetLocalZ();
// Normalize.Vector Length
v_flt Variable_9; // Normalize.Vector Length output 0
Variable_9 = FVoxelNodeFunctions::VectorLength(BufferX.Variable_7, BufferXY.Variable_8, Variable_0);
// Vector Length
v_flt Variable_1; // Vector Length output 0
Variable_1 = FVoxelNodeFunctions::VectorLength(BufferX.Variable_15, BufferXY.Variable_16, Variable_4);
// Normalize./
v_flt Variable_12; // Normalize./ output 0
Variable_12 = Variable_0 / Variable_9;
// Normalize./
v_flt Variable_11; // Normalize./ output 0
Variable_11 = BufferXY.Variable_8 / Variable_9;
// Normalize./
v_flt Variable_10; // Normalize./ output 0
Variable_10 = BufferX.Variable_7 / Variable_9;
// 3D Crater Noise Fractal
v_flt Variable_2; // 3D Crater Noise Fractal output 0
Variable_2 = _3D_Crater_Noise_Fractal_0_Noise.GetCraterFractal_3D(Variable_10, Variable_11, Variable_12, v_flt(2.0f), _3D_Crater_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]);
Variable_2 = FMath::Clamp<v_flt>(Variable_2, 0.008314, 0.543512);
// * -1
v_flt Variable_5; // * -1 output 0
Variable_5 = Variable_2 * -1;
// 2D Noise SDF.*
v_flt Variable_14; // 2D Noise SDF.* output 0
Variable_14 = Variable_5 * v_flt(30.0f);
// 2D Noise SDF.+
v_flt Variable_3; // 2D Noise SDF.+ output 0
Variable_3 = Variable_14 + v_flt(500.0f);
// 2D Noise SDF.-
v_flt Variable_13; // 2D Noise SDF.- output 0
Variable_13 = Variable_1 - Variable_3;
// Set High Quality Value.*
v_flt Variable_6; // Set High Quality Value.* output 0
Variable_6 = Variable_13 * v_flt(0.2f);
Outputs.Value = Variable_6;
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
// XYZ.Y
v_flt Variable_16; // XYZ.Y output 0
Variable_16 = Context.GetLocalY();
// XYZ.Z
v_flt Variable_0; // XYZ.Z output 0
Variable_0 = Context.GetLocalZ();
// XYZ.X
v_flt Variable_15; // XYZ.X output 0
Variable_15 = Context.GetLocalX();
// XYZ.X
v_flt Variable_7; // XYZ.X output 0
Variable_7 = Context.GetLocalX();
// XYZ.Z
v_flt Variable_4; // XYZ.Z output 0
Variable_4 = Context.GetLocalZ();
// XYZ.Y
v_flt Variable_8; // XYZ.Y output 0
Variable_8 = Context.GetLocalY();
// Normalize.Vector Length
v_flt Variable_9; // Normalize.Vector Length output 0
Variable_9 = FVoxelNodeFunctions::VectorLength(Variable_7, Variable_8, Variable_0);
// Vector Length
v_flt Variable_1; // Vector Length output 0
Variable_1 = FVoxelNodeFunctions::VectorLength(Variable_15, Variable_16, Variable_4);
// Normalize./
v_flt Variable_12; // Normalize./ output 0
Variable_12 = Variable_0 / Variable_9;
// Normalize./
v_flt Variable_11; // Normalize./ output 0
Variable_11 = Variable_8 / Variable_9;
// Normalize./
v_flt Variable_10; // Normalize./ output 0
Variable_10 = Variable_7 / Variable_9;
// 3D Crater Noise Fractal
v_flt Variable_2; // 3D Crater Noise Fractal output 0
Variable_2 = _3D_Crater_Noise_Fractal_0_Noise.GetCraterFractal_3D(Variable_10, Variable_11, Variable_12, v_flt(2.0f), _3D_Crater_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]);
Variable_2 = FMath::Clamp<v_flt>(Variable_2, 0.008314, 0.543512);
// * -1
v_flt Variable_5; // * -1 output 0
Variable_5 = Variable_2 * -1;
// 2D Noise SDF.*
v_flt Variable_14; // 2D Noise SDF.* output 0
Variable_14 = Variable_5 * v_flt(30.0f);
// 2D Noise SDF.+
v_flt Variable_3; // 2D Noise SDF.+ output 0
Variable_3 = Variable_14 + v_flt(500.0f);
// 2D Noise SDF.-
v_flt Variable_13; // 2D Noise SDF.- output 0
Variable_13 = Variable_1 - Variable_3;
// Set High Quality Value.*
v_flt Variable_6; // Set High Quality Value.* output 0
Variable_6 = Variable_13 * v_flt(0.2f);
Outputs.Value = Variable_6;
}
};
class FLocalComputeStruct_LocalMaterial
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
MaterialBuilder.SetMaterialConfig(Init.MaterialConfig);
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
FVoxelMaterialBuilder MaterialBuilder;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalMaterial(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt UpVectorX;
v_flt UpVectorY;
v_flt UpVectorZ;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalValueRangeAnalysis
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
TVoxelRange<T> Get() const;
template<typename T, uint32 Index>
void Set(TVoxelRange<T> Value);
TVoxelRange<v_flt> Value;
};
struct FBufferConstant
{
FBufferConstant() {}
TVoxelRange<v_flt> Variable_2; // 2D Noise SDF.+ output 0
};
struct FBufferX
{
FBufferX() {}
TVoxelRange<v_flt> Variable_8; // XYZ.X output 0
};
struct FBufferXY
{
FBufferXY() {}
TVoxelRange<v_flt> Variable_9; // XYZ.Y output 0
};
FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
// Init of 3D Crater Noise Fractal
_3D_Crater_Noise_Fractal_1_Noise.SetSeed(FVoxelGraphSeed(1337));
_3D_Crater_Noise_Fractal_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_3D_Crater_Noise_Fractal_1_Noise.SetFractalOctavesAndGain(5, 0.6);
_3D_Crater_Noise_Fractal_1_Noise.SetFractalLacunarity(2.0);
_3D_Crater_Noise_Fractal_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_3D_Crater_Noise_Fractal_1_Noise.SetCellularJitter(0.45);
_3D_Crater_Noise_Fractal_1_Noise.SetCraterFalloffExponent(4.0);
_3D_Crater_Noise_Fractal_1_LODToOctaves[0] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[1] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[2] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[3] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[4] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[5] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[6] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[7] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[8] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[9] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[10] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[11] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[12] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[13] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[14] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[15] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[16] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[17] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[18] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[19] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[20] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[21] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[22] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[23] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[24] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[25] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[26] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[27] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[28] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[29] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[30] = 5;
_3D_Crater_Noise_Fractal_1_LODToOctaves[31] = 5;
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// 3D Crater Noise Fractal
TVoxelRange<v_flt> Variable_1; // 3D Crater Noise Fractal output 0
Variable_1 = { 0.008314f, 0.543512f };
// * -1
TVoxelRange<v_flt> Variable_4; // * -1 output 0
Variable_4 = Variable_1 * -1;
// 2D Noise SDF.*
TVoxelRange<v_flt> Variable_7; // 2D Noise SDF.* output 0
Variable_7 = Variable_4 * TVoxelRange<v_flt>(30.0f);
// 2D Noise SDF.+
BufferConstant.Variable_2 = Variable_7 + TVoxelRange<v_flt>(500.0f);
}
}
void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _3D_Crater_Noise_Fractal_1_Noise;
TStaticArray<uint8, 32> _3D_Crater_Noise_Fractal_1_LODToOctaves;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
// XYZ.Y
TVoxelRange<v_flt> Variable_9; // XYZ.Y output 0
Variable_9 = Context.GetLocalY();
// XYZ.X
TVoxelRange<v_flt> Variable_8; // XYZ.X output 0
Variable_8 = Context.GetLocalX();
// XYZ.Z
TVoxelRange<v_flt> Variable_3; // XYZ.Z output 0
Variable_3 = Context.GetLocalZ();
// Vector Length
TVoxelRange<v_flt> Variable_0; // Vector Length output 0
Variable_0 = FVoxelNodeFunctions::VectorLength(Variable_8, Variable_9, Variable_3);
// 2D Noise SDF.-
TVoxelRange<v_flt> Variable_6; // 2D Noise SDF.- output 0
Variable_6 = Variable_0 - BufferConstant.Variable_2;
// Set High Quality Value.*
TVoxelRange<v_flt> Variable_5; // Set High Quality Value.* output 0
Variable_5 = Variable_6 * TVoxelRange<v_flt>(0.2f);
Outputs.Value = Variable_5;
}
};
FVG_Example_FastCratersInstance(UVG_Example_FastCraters& Object)
: TVoxelGraphGeneratorInstanceHelper(
{
{ "Value", 1 },
},
{
},
{
},
{
{
{ "Value", NoTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr<v_flt>>() },
},
{
},
{
},
{
{ "Value", NoTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr<v_flt>>() },
}
},
{
{
{ "Value", WithTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr_Transform<v_flt>>() },
},
{
},
{
},
{
{ "Value", WithTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr_Transform<v_flt>>() },
}
},
Object)
, LocalValue(Params)
, LocalMaterial(Params)
, LocalUpVectorXUpVectorYUpVectorZ(Params)
, LocalValueRangeAnalysis(Params)
{
}
virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final
{
LocalValue.Init(InitStruct);
LocalMaterial.Init(InitStruct);
LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct);
LocalValueRangeAnalysis.Init(InitStruct);
}
template<uint32... Permutation>
auto& GetTarget() const;
template<uint32... Permutation>
auto& GetRangeTarget() const;
private:
FParams Params;
FLocalComputeStruct_LocalValue LocalValue;
FLocalComputeStruct_LocalMaterial LocalMaterial;
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ;
FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis;
};
template<>
inline v_flt FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalValue::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalValue::FOutputs::Set<v_flt, 1>(v_flt InValue)
{
Value = InValue;
}
template<>
inline FVoxelMaterial FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get<FVoxelMaterial, 2>() const
{
return MaterialBuilder.Build();
}
template<>
inline void FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set<FVoxelMaterial, 2>(FVoxelMaterial Material)
{
}
template<>
inline v_flt FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 3>() const
{
return UpVectorX;
}
template<>
inline void FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 3>(v_flt InValue)
{
UpVectorX = InValue;
}
template<>
inline v_flt FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 4>() const
{
return UpVectorY;
}
template<>
inline void FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 4>(v_flt InValue)
{
UpVectorY = InValue;
}
template<>
inline v_flt FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 5>() const
{
return UpVectorZ;
}
template<>
inline void FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 5>(v_flt InValue)
{
UpVectorZ = InValue;
}
template<>
inline TVoxelRange<v_flt> FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVG_Example_FastCratersInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set<v_flt, 1>(TVoxelRange<v_flt> InValue)
{
Value = InValue;
}
template<>
inline auto& FVG_Example_FastCratersInstance::GetTarget<1>() const
{
return LocalValue;
}
template<>
inline auto& FVG_Example_FastCratersInstance::GetTarget<2>() const
{
return LocalMaterial;
}
template<>
inline auto& FVG_Example_FastCratersInstance::GetRangeTarget<0, 1>() const
{
return LocalValueRangeAnalysis;
}
template<>
inline auto& FVG_Example_FastCratersInstance::GetTarget<3, 4, 5>() const
{
return LocalUpVectorXUpVectorYUpVectorZ;
}
#endif
////////////////////////////////////////////////////////////
////////////////////////// UCLASS //////////////////////////
////////////////////////////////////////////////////////////
UVG_Example_FastCraters::UVG_Example_FastCraters()
{
bEnableRangeAnalysis = true;
}
TVoxelSharedRef<FVoxelTransformableGeneratorInstance> UVG_Example_FastCraters::GetTransformableInstance()
{
#if VOXEL_GRAPH_GENERATED_VERSION == 1
return MakeVoxelShared<FVG_Example_FastCratersInstance>(*this);
#else
#if VOXEL_GRAPH_GENERATED_VERSION > 1
EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VG_Example_FastCraters. You need to regenerate it.");
FVoxelMessages::Warning("Outdated generated voxel graph: VG_Example_FastCraters. You need to regenerate it.");
#else
EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_FastCraters. You need to update the plugin.");
FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_FastCraters. You need to update the plugin.");
#endif
return MakeVoxelShared<FVoxelTransformableEmptyGeneratorInstance>();
#endif
}
PRAGMA_GENERATED_VOXEL_GRAPH_END