CelticCraft/Plugins/VoxelFree/Source/VoxelGraph/Private/Examples/VG_Example_Erosion.cpp

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2023-07-03 16:17:13 +00:00
// Copyright 2020 Phyronnaz
#include "VG_Example_Erosion.h"
PRAGMA_GENERATED_VOXEL_GRAPH_START
using FVoxelGraphSeed = int32;
#if VOXEL_GRAPH_GENERATED_VERSION == 1
class FVG_Example_ErosionInstance : public TVoxelGraphGeneratorInstanceHelper<FVG_Example_ErosionInstance, UVG_Example_Erosion>
{
public:
struct FParams
{
const float Erosion_Material_Offset;
const float Erosion_Material_Strength;
const float Erosion_Strength;
const float Height;
const FName Rocks;
const FName Snow;
const float Valleys_Height;
};
class FLocalComputeStruct_LocalValue
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt Value;
};
struct FBufferConstant
{
FBufferConstant() {}
v_flt Variable_10; // Height = 500.0 output 0
v_flt Variable_13; // Valleys Height = -0.5 output 0
v_flt Variable_9; // Erosion Strength = 0.008 output 0
};
struct FBufferX
{
FBufferX() {}
v_flt Variable_2; // X output 0
v_flt Variable_11; // X output 0
};
struct FBufferXY
{
FBufferXY() {}
v_flt Variable_0; // 2D Noise SDF.+ output 0
};
FLocalComputeStruct_LocalValue(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// Height = 500.0
BufferConstant.Variable_10 = Params.Height;
// Valleys Height = -0.5
BufferConstant.Variable_13 = Params.Valleys_Height;
// Erosion Strength = 0.008
BufferConstant.Variable_9 = Params.Erosion_Strength;
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _2D_Perlin_Noise_Fractal_0_Noise;
TStaticArray<uint8, 32> _2D_Perlin_Noise_Fractal_0_LODToOctaves;
FVoxelFastNoise _2D_Erosion_0_Noise;
TStaticArray<uint8, 32> _2D_Erosion_0_LODToOctaves;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
// Init of 2D Perlin Noise Fractal
_2D_Perlin_Noise_Fractal_0_Noise.SetSeed(FVoxelGraphSeed(1337));
_2D_Perlin_Noise_Fractal_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_Perlin_Noise_Fractal_0_Noise.SetFractalOctavesAndGain(3, 0.5);
_2D_Perlin_Noise_Fractal_0_Noise.SetFractalLacunarity(2.0);
_2D_Perlin_Noise_Fractal_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_Perlin_Noise_Fractal_0_LODToOctaves[0] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[1] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[2] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[3] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[4] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[5] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[6] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[7] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[8] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[9] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[10] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[11] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[12] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[13] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[14] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[15] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[16] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[17] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[18] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[19] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[20] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[21] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[22] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[23] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[24] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[25] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[26] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[27] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[28] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[29] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[30] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[31] = 3;
// Init of 2D Erosion
_2D_Erosion_0_Noise.SetSeed(FVoxelGraphSeed(1337));
_2D_Erosion_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_Erosion_0_Noise.SetFractalOctavesAndGain(5, 0.5);
_2D_Erosion_0_Noise.SetFractalLacunarity(2.0);
_2D_Erosion_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_Erosion_0_Noise.SetCellularJitter(0.5);
_2D_Erosion_0_LODToOctaves[0] = 5;
_2D_Erosion_0_LODToOctaves[1] = 5;
_2D_Erosion_0_LODToOctaves[2] = 5;
_2D_Erosion_0_LODToOctaves[3] = 5;
_2D_Erosion_0_LODToOctaves[4] = 5;
_2D_Erosion_0_LODToOctaves[5] = 5;
_2D_Erosion_0_LODToOctaves[6] = 5;
_2D_Erosion_0_LODToOctaves[7] = 5;
_2D_Erosion_0_LODToOctaves[8] = 5;
_2D_Erosion_0_LODToOctaves[9] = 5;
_2D_Erosion_0_LODToOctaves[10] = 5;
_2D_Erosion_0_LODToOctaves[11] = 5;
_2D_Erosion_0_LODToOctaves[12] = 5;
_2D_Erosion_0_LODToOctaves[13] = 5;
_2D_Erosion_0_LODToOctaves[14] = 5;
_2D_Erosion_0_LODToOctaves[15] = 5;
_2D_Erosion_0_LODToOctaves[16] = 5;
_2D_Erosion_0_LODToOctaves[17] = 5;
_2D_Erosion_0_LODToOctaves[18] = 5;
_2D_Erosion_0_LODToOctaves[19] = 5;
_2D_Erosion_0_LODToOctaves[20] = 5;
_2D_Erosion_0_LODToOctaves[21] = 5;
_2D_Erosion_0_LODToOctaves[22] = 5;
_2D_Erosion_0_LODToOctaves[23] = 5;
_2D_Erosion_0_LODToOctaves[24] = 5;
_2D_Erosion_0_LODToOctaves[25] = 5;
_2D_Erosion_0_LODToOctaves[26] = 5;
_2D_Erosion_0_LODToOctaves[27] = 5;
_2D_Erosion_0_LODToOctaves[28] = 5;
_2D_Erosion_0_LODToOctaves[29] = 5;
_2D_Erosion_0_LODToOctaves[30] = 5;
_2D_Erosion_0_LODToOctaves[31] = 5;
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
// X
BufferX.Variable_2 = Context.GetLocalX();
// X
BufferX.Variable_11 = Context.GetLocalX();
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Y
v_flt Variable_3; // Y output 0
Variable_3 = Context.GetLocalY();
// Y
v_flt Variable_12; // Y output 0
Variable_12 = Context.GetLocalY();
// 2D Perlin Noise Fractal
v_flt Variable_14; // 2D Perlin Noise Fractal output 0
v_flt Variable_15; // 2D Perlin Noise Fractal output 1
v_flt Variable_16; // 2D Perlin Noise Fractal output 2
Variable_14 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D_Deriv(BufferX.Variable_2, Variable_3, v_flt(0.001f), _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],Variable_15,Variable_16);
Variable_14 = FMath::Clamp<v_flt>(Variable_14, -0.722935, 0.711631);
Variable_15 = FMath::Clamp<v_flt>(Variable_15, -1.982108, 2.144371);
Variable_16 = FMath::Clamp<v_flt>(Variable_16, -2.105316, 1.997740);
// Smooth Step
v_flt Variable_7; // Smooth Step output 0
Variable_7 = FVoxelMathNodeFunctions::SmoothStep(BufferConstant.Variable_13, v_flt(0.0f), Variable_14);
// 2D Erosion
v_flt Variable_1; // 2D Erosion output 0
v_flt _2D_Erosion_0_Temp_1; // 2D Erosion output 1
v_flt _2D_Erosion_0_Temp_2; // 2D Erosion output 2
Variable_1 = _2D_Erosion_0_Noise.GetErosion_2D(BufferX.Variable_11, Variable_12, v_flt(0.02f), _2D_Erosion_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)], Variable_15, Variable_16, _2D_Erosion_0_Temp_1, _2D_Erosion_0_Temp_2);
Variable_1 = FMath::Clamp<v_flt>(Variable_1, -1.200000, 1.200000);
_2D_Erosion_0_Temp_1 = FMath::Clamp<v_flt>(_2D_Erosion_0_Temp_1, -1.200000, 1.200000);
_2D_Erosion_0_Temp_2 = FMath::Clamp<v_flt>(_2D_Erosion_0_Temp_2, -1.200000, 1.200000);
// *
v_flt Variable_8; // * output 0
Variable_8 = Variable_1 * Variable_7;
// *
v_flt Variable_5; // * output 0
Variable_5 = BufferConstant.Variable_9 * Variable_8;
// +
v_flt Variable_4; // + output 0
Variable_4 = Variable_14 + Variable_5;
// 2D Noise SDF.*
v_flt Variable_19; // 2D Noise SDF.* output 0
Variable_19 = Variable_4 * BufferConstant.Variable_10;
// 2D Noise SDF.+
BufferXY.Variable_0 = Variable_19 + v_flt(0.0f);
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// X
BufferX.Variable_2 = Context.GetLocalX();
// Y
v_flt Variable_3; // Y output 0
Variable_3 = Context.GetLocalY();
// Y
v_flt Variable_12; // Y output 0
Variable_12 = Context.GetLocalY();
// X
BufferX.Variable_11 = Context.GetLocalX();
// 2D Perlin Noise Fractal
v_flt Variable_14; // 2D Perlin Noise Fractal output 0
v_flt Variable_15; // 2D Perlin Noise Fractal output 1
v_flt Variable_16; // 2D Perlin Noise Fractal output 2
Variable_14 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D_Deriv(BufferX.Variable_2, Variable_3, v_flt(0.001f), _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],Variable_15,Variable_16);
Variable_14 = FMath::Clamp<v_flt>(Variable_14, -0.722935, 0.711631);
Variable_15 = FMath::Clamp<v_flt>(Variable_15, -1.982108, 2.144371);
Variable_16 = FMath::Clamp<v_flt>(Variable_16, -2.105316, 1.997740);
// Smooth Step
v_flt Variable_7; // Smooth Step output 0
Variable_7 = FVoxelMathNodeFunctions::SmoothStep(BufferConstant.Variable_13, v_flt(0.0f), Variable_14);
// 2D Erosion
v_flt Variable_1; // 2D Erosion output 0
v_flt _2D_Erosion_0_Temp_1; // 2D Erosion output 1
v_flt _2D_Erosion_0_Temp_2; // 2D Erosion output 2
Variable_1 = _2D_Erosion_0_Noise.GetErosion_2D(BufferX.Variable_11, Variable_12, v_flt(0.02f), _2D_Erosion_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)], Variable_15, Variable_16, _2D_Erosion_0_Temp_1, _2D_Erosion_0_Temp_2);
Variable_1 = FMath::Clamp<v_flt>(Variable_1, -1.200000, 1.200000);
_2D_Erosion_0_Temp_1 = FMath::Clamp<v_flt>(_2D_Erosion_0_Temp_1, -1.200000, 1.200000);
_2D_Erosion_0_Temp_2 = FMath::Clamp<v_flt>(_2D_Erosion_0_Temp_2, -1.200000, 1.200000);
// *
v_flt Variable_8; // * output 0
Variable_8 = Variable_1 * Variable_7;
// *
v_flt Variable_5; // * output 0
Variable_5 = BufferConstant.Variable_9 * Variable_8;
// +
v_flt Variable_4; // + output 0
Variable_4 = Variable_14 + Variable_5;
// 2D Noise SDF.*
v_flt Variable_19; // 2D Noise SDF.* output 0
Variable_19 = Variable_4 * BufferConstant.Variable_10;
// 2D Noise SDF.+
BufferXY.Variable_0 = Variable_19 + v_flt(0.0f);
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
// Z
v_flt Variable_6; // Z output 0
Variable_6 = Context.GetLocalZ();
// 2D Noise SDF.-
v_flt Variable_18; // 2D Noise SDF.- output 0
Variable_18 = Variable_6 - BufferXY.Variable_0;
// Set High Quality Value.*
v_flt Variable_17; // Set High Quality Value.* output 0
Variable_17 = Variable_18 * v_flt(0.2f);
Outputs.Value = Variable_17;
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
// X
v_flt Variable_2; // X output 0
Variable_2 = Context.GetLocalX();
// Y
v_flt Variable_3; // Y output 0
Variable_3 = Context.GetLocalY();
// Z
v_flt Variable_6; // Z output 0
Variable_6 = Context.GetLocalZ();
// Y
v_flt Variable_12; // Y output 0
Variable_12 = Context.GetLocalY();
// X
v_flt Variable_11; // X output 0
Variable_11 = Context.GetLocalX();
// 2D Perlin Noise Fractal
v_flt Variable_14; // 2D Perlin Noise Fractal output 0
v_flt Variable_15; // 2D Perlin Noise Fractal output 1
v_flt Variable_16; // 2D Perlin Noise Fractal output 2
Variable_14 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D_Deriv(Variable_2, Variable_3, v_flt(0.001f), _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],Variable_15,Variable_16);
Variable_14 = FMath::Clamp<v_flt>(Variable_14, -0.722935, 0.711631);
Variable_15 = FMath::Clamp<v_flt>(Variable_15, -1.982108, 2.144371);
Variable_16 = FMath::Clamp<v_flt>(Variable_16, -2.105316, 1.997740);
// Smooth Step
v_flt Variable_7; // Smooth Step output 0
Variable_7 = FVoxelMathNodeFunctions::SmoothStep(BufferConstant.Variable_13, v_flt(0.0f), Variable_14);
// 2D Erosion
v_flt Variable_1; // 2D Erosion output 0
v_flt _2D_Erosion_0_Temp_1; // 2D Erosion output 1
v_flt _2D_Erosion_0_Temp_2; // 2D Erosion output 2
Variable_1 = _2D_Erosion_0_Noise.GetErosion_2D(Variable_11, Variable_12, v_flt(0.02f), _2D_Erosion_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)], Variable_15, Variable_16, _2D_Erosion_0_Temp_1, _2D_Erosion_0_Temp_2);
Variable_1 = FMath::Clamp<v_flt>(Variable_1, -1.200000, 1.200000);
_2D_Erosion_0_Temp_1 = FMath::Clamp<v_flt>(_2D_Erosion_0_Temp_1, -1.200000, 1.200000);
_2D_Erosion_0_Temp_2 = FMath::Clamp<v_flt>(_2D_Erosion_0_Temp_2, -1.200000, 1.200000);
// *
v_flt Variable_8; // * output 0
Variable_8 = Variable_1 * Variable_7;
// *
v_flt Variable_5; // * output 0
Variable_5 = BufferConstant.Variable_9 * Variable_8;
// +
v_flt Variable_4; // + output 0
Variable_4 = Variable_14 + Variable_5;
// 2D Noise SDF.*
v_flt Variable_19; // 2D Noise SDF.* output 0
Variable_19 = Variable_4 * BufferConstant.Variable_10;
// 2D Noise SDF.+
v_flt Variable_0; // 2D Noise SDF.+ output 0
Variable_0 = Variable_19 + v_flt(0.0f);
// 2D Noise SDF.-
v_flt Variable_18; // 2D Noise SDF.- output 0
Variable_18 = Variable_6 - Variable_0;
// Set High Quality Value.*
v_flt Variable_17; // Set High Quality Value.* output 0
Variable_17 = Variable_18 * v_flt(0.2f);
Outputs.Value = Variable_17;
}
};
class FLocalComputeStruct_LocalMaterial
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
MaterialBuilder.SetMaterialConfig(Init.MaterialConfig);
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
FVoxelMaterialBuilder MaterialBuilder;
};
struct FBufferConstant
{
FBufferConstant() {}
int32 Variable_8; // Get Material Collection Index: Rocks output 0
v_flt Variable_17; // Valleys Height = -0.5 output 0
v_flt Variable_16; // Erosion Material Strength = 3.0 output 0
int32 Variable_4; // Get Material Collection Index: Snow output 0
v_flt Variable_13; // 1 - X output 0
};
struct FBufferX
{
FBufferX() {}
v_flt Variable_1; // X output 0
v_flt Variable_14; // X output 0
};
struct FBufferXY
{
FBufferXY() {}
v_flt Variable_9; // * output 0
};
FLocalComputeStruct_LocalMaterial(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
// Init of Get Material Collection Index: Rocks
if (InitStruct.MaterialCollection)
{
Get_Material_Collection_Index__Rocks_0_Index = InitStruct.MaterialCollection->GetMaterialIndex(Params.Rocks);
}
else
{
Get_Material_Collection_Index__Rocks_0_Index = -1;
}
// Init of Get Material Collection Index: Snow
if (InitStruct.MaterialCollection)
{
Get_Material_Collection_Index__Snow_0_Index = InitStruct.MaterialCollection->GetMaterialIndex(Params.Snow);
}
else
{
Get_Material_Collection_Index__Snow_0_Index = -1;
}
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// Get Material Collection Index: Rocks
BufferConstant.Variable_8 = Get_Material_Collection_Index__Rocks_0_Index;
// Erosion Material Offset = 0.65
v_flt Variable_11; // Erosion Material Offset = 0.65 output 0
Variable_11 = Params.Erosion_Material_Offset;
// Valleys Height = -0.5
BufferConstant.Variable_17 = Params.Valleys_Height;
// Erosion Material Strength = 3.0
BufferConstant.Variable_16 = Params.Erosion_Material_Strength;
// Get Material Collection Index: Snow
BufferConstant.Variable_4 = Get_Material_Collection_Index__Snow_0_Index;
// 1 - X
BufferConstant.Variable_13 = 1 - Variable_11;
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
int32 Get_Material_Collection_Index__Rocks_0_Index;
int32 Get_Material_Collection_Index__Snow_0_Index;
FVoxelFastNoise _2D_Perlin_Noise_Fractal_1_Noise;
TStaticArray<uint8, 32> _2D_Perlin_Noise_Fractal_1_LODToOctaves;
FVoxelFastNoise _2D_Erosion_1_Noise;
TStaticArray<uint8, 32> _2D_Erosion_1_LODToOctaves;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
// Init of 2D Perlin Noise Fractal
_2D_Perlin_Noise_Fractal_1_Noise.SetSeed(FVoxelGraphSeed(1337));
_2D_Perlin_Noise_Fractal_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_Perlin_Noise_Fractal_1_Noise.SetFractalOctavesAndGain(3, 0.5);
_2D_Perlin_Noise_Fractal_1_Noise.SetFractalLacunarity(2.0);
_2D_Perlin_Noise_Fractal_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_Perlin_Noise_Fractal_1_LODToOctaves[0] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[1] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[2] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[3] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[4] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[5] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[6] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[7] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[8] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[9] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[10] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[11] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[12] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[13] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[14] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[15] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[16] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[17] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[18] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[19] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[20] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[21] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[22] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[23] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[24] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[25] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[26] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[27] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[28] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[29] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[30] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[31] = 3;
// Init of 2D Erosion
_2D_Erosion_1_Noise.SetSeed(FVoxelGraphSeed(1337));
_2D_Erosion_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_Erosion_1_Noise.SetFractalOctavesAndGain(5, 0.5);
_2D_Erosion_1_Noise.SetFractalLacunarity(2.0);
_2D_Erosion_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_Erosion_1_Noise.SetCellularJitter(0.5);
_2D_Erosion_1_LODToOctaves[0] = 5;
_2D_Erosion_1_LODToOctaves[1] = 5;
_2D_Erosion_1_LODToOctaves[2] = 5;
_2D_Erosion_1_LODToOctaves[3] = 5;
_2D_Erosion_1_LODToOctaves[4] = 5;
_2D_Erosion_1_LODToOctaves[5] = 5;
_2D_Erosion_1_LODToOctaves[6] = 5;
_2D_Erosion_1_LODToOctaves[7] = 5;
_2D_Erosion_1_LODToOctaves[8] = 5;
_2D_Erosion_1_LODToOctaves[9] = 5;
_2D_Erosion_1_LODToOctaves[10] = 5;
_2D_Erosion_1_LODToOctaves[11] = 5;
_2D_Erosion_1_LODToOctaves[12] = 5;
_2D_Erosion_1_LODToOctaves[13] = 5;
_2D_Erosion_1_LODToOctaves[14] = 5;
_2D_Erosion_1_LODToOctaves[15] = 5;
_2D_Erosion_1_LODToOctaves[16] = 5;
_2D_Erosion_1_LODToOctaves[17] = 5;
_2D_Erosion_1_LODToOctaves[18] = 5;
_2D_Erosion_1_LODToOctaves[19] = 5;
_2D_Erosion_1_LODToOctaves[20] = 5;
_2D_Erosion_1_LODToOctaves[21] = 5;
_2D_Erosion_1_LODToOctaves[22] = 5;
_2D_Erosion_1_LODToOctaves[23] = 5;
_2D_Erosion_1_LODToOctaves[24] = 5;
_2D_Erosion_1_LODToOctaves[25] = 5;
_2D_Erosion_1_LODToOctaves[26] = 5;
_2D_Erosion_1_LODToOctaves[27] = 5;
_2D_Erosion_1_LODToOctaves[28] = 5;
_2D_Erosion_1_LODToOctaves[29] = 5;
_2D_Erosion_1_LODToOctaves[30] = 5;
_2D_Erosion_1_LODToOctaves[31] = 5;
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
// X
BufferX.Variable_1 = Context.GetLocalX();
// X
BufferX.Variable_14 = Context.GetLocalX();
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Y
v_flt Variable_2; // Y output 0
Variable_2 = Context.GetLocalY();
// Y
v_flt Variable_15; // Y output 0
Variable_15 = Context.GetLocalY();
// 2D Perlin Noise Fractal
v_flt Variable_18; // 2D Perlin Noise Fractal output 0
v_flt Variable_19; // 2D Perlin Noise Fractal output 1
v_flt Variable_20; // 2D Perlin Noise Fractal output 2
Variable_18 = _2D_Perlin_Noise_Fractal_1_Noise.GetPerlinFractal_2D_Deriv(BufferX.Variable_1, Variable_2, v_flt(0.001f), _2D_Perlin_Noise_Fractal_1_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],Variable_19,Variable_20);
Variable_18 = FMath::Clamp<v_flt>(Variable_18, -0.722935, 0.711631);
Variable_19 = FMath::Clamp<v_flt>(Variable_19, -1.982108, 2.144371);
Variable_20 = FMath::Clamp<v_flt>(Variable_20, -2.105316, 1.997740);
// 2D Erosion
v_flt Variable_0; // 2D Erosion output 0
v_flt _2D_Erosion_1_Temp_1; // 2D Erosion output 1
v_flt _2D_Erosion_1_Temp_2; // 2D Erosion output 2
Variable_0 = _2D_Erosion_1_Noise.GetErosion_2D(BufferX.Variable_14, Variable_15, v_flt(0.02f), _2D_Erosion_1_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)], Variable_19, Variable_20, _2D_Erosion_1_Temp_1, _2D_Erosion_1_Temp_2);
Variable_0 = FMath::Clamp<v_flt>(Variable_0, -1.200000, 1.200000);
_2D_Erosion_1_Temp_1 = FMath::Clamp<v_flt>(_2D_Erosion_1_Temp_1, -1.200000, 1.200000);
_2D_Erosion_1_Temp_2 = FMath::Clamp<v_flt>(_2D_Erosion_1_Temp_2, -1.200000, 1.200000);
// Smooth Step
v_flt Variable_3; // Smooth Step output 0
Variable_3 = FVoxelMathNodeFunctions::SmoothStep(BufferConstant.Variable_17, v_flt(0.0f), Variable_18);
// *
v_flt Variable_10; // * output 0
Variable_10 = Variable_0 * Variable_3;
// Smooth Step
v_flt Variable_5; // Smooth Step output 0
Variable_5 = FVoxelMathNodeFunctions::SmoothStep(v_flt(-1.2f), v_flt(1.2f), Variable_10);
// 1 - X
v_flt Variable_6; // 1 - X output 0
Variable_6 = 1 - Variable_5;
// -
v_flt Variable_7; // - output 0
Variable_7 = Variable_6 - BufferConstant.Variable_13;
// Max (float)
v_flt Variable_12; // Max (float) output 0
Variable_12 = FVoxelNodeFunctions::Max<v_flt>(Variable_7, v_flt(0.0f));
// *
BufferXY.Variable_9 = Variable_12 * BufferConstant.Variable_16;
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Y
v_flt Variable_2; // Y output 0
Variable_2 = Context.GetLocalY();
// X
BufferX.Variable_1 = Context.GetLocalX();
// Y
v_flt Variable_15; // Y output 0
Variable_15 = Context.GetLocalY();
// X
BufferX.Variable_14 = Context.GetLocalX();
// 2D Perlin Noise Fractal
v_flt Variable_18; // 2D Perlin Noise Fractal output 0
v_flt Variable_19; // 2D Perlin Noise Fractal output 1
v_flt Variable_20; // 2D Perlin Noise Fractal output 2
Variable_18 = _2D_Perlin_Noise_Fractal_1_Noise.GetPerlinFractal_2D_Deriv(BufferX.Variable_1, Variable_2, v_flt(0.001f), _2D_Perlin_Noise_Fractal_1_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],Variable_19,Variable_20);
Variable_18 = FMath::Clamp<v_flt>(Variable_18, -0.722935, 0.711631);
Variable_19 = FMath::Clamp<v_flt>(Variable_19, -1.982108, 2.144371);
Variable_20 = FMath::Clamp<v_flt>(Variable_20, -2.105316, 1.997740);
// 2D Erosion
v_flt Variable_0; // 2D Erosion output 0
v_flt _2D_Erosion_1_Temp_1; // 2D Erosion output 1
v_flt _2D_Erosion_1_Temp_2; // 2D Erosion output 2
Variable_0 = _2D_Erosion_1_Noise.GetErosion_2D(BufferX.Variable_14, Variable_15, v_flt(0.02f), _2D_Erosion_1_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)], Variable_19, Variable_20, _2D_Erosion_1_Temp_1, _2D_Erosion_1_Temp_2);
Variable_0 = FMath::Clamp<v_flt>(Variable_0, -1.200000, 1.200000);
_2D_Erosion_1_Temp_1 = FMath::Clamp<v_flt>(_2D_Erosion_1_Temp_1, -1.200000, 1.200000);
_2D_Erosion_1_Temp_2 = FMath::Clamp<v_flt>(_2D_Erosion_1_Temp_2, -1.200000, 1.200000);
// Smooth Step
v_flt Variable_3; // Smooth Step output 0
Variable_3 = FVoxelMathNodeFunctions::SmoothStep(BufferConstant.Variable_17, v_flt(0.0f), Variable_18);
// *
v_flt Variable_10; // * output 0
Variable_10 = Variable_0 * Variable_3;
// Smooth Step
v_flt Variable_5; // Smooth Step output 0
Variable_5 = FVoxelMathNodeFunctions::SmoothStep(v_flt(-1.2f), v_flt(1.2f), Variable_10);
// 1 - X
v_flt Variable_6; // 1 - X output 0
Variable_6 = 1 - Variable_5;
// -
v_flt Variable_7; // - output 0
Variable_7 = Variable_6 - BufferConstant.Variable_13;
// Max (float)
v_flt Variable_12; // Max (float) output 0
Variable_12 = FVoxelNodeFunctions::Max<v_flt>(Variable_7, v_flt(0.0f));
// *
BufferXY.Variable_9 = Variable_12 * BufferConstant.Variable_16;
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Outputs.MaterialBuilder.AddMultiIndex(BufferConstant.Variable_4, v_flt(1.0f), bool(false));
Outputs.MaterialBuilder.AddMultiIndex(BufferConstant.Variable_8, BufferXY.Variable_9, bool(false));
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
// Y
v_flt Variable_2; // Y output 0
Variable_2 = Context.GetLocalY();
// X
v_flt Variable_1; // X output 0
Variable_1 = Context.GetLocalX();
// Y
v_flt Variable_15; // Y output 0
Variable_15 = Context.GetLocalY();
// X
v_flt Variable_14; // X output 0
Variable_14 = Context.GetLocalX();
// 2D Perlin Noise Fractal
v_flt Variable_18; // 2D Perlin Noise Fractal output 0
v_flt Variable_19; // 2D Perlin Noise Fractal output 1
v_flt Variable_20; // 2D Perlin Noise Fractal output 2
Variable_18 = _2D_Perlin_Noise_Fractal_1_Noise.GetPerlinFractal_2D_Deriv(Variable_1, Variable_2, v_flt(0.001f), _2D_Perlin_Noise_Fractal_1_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)],Variable_19,Variable_20);
Variable_18 = FMath::Clamp<v_flt>(Variable_18, -0.722935, 0.711631);
Variable_19 = FMath::Clamp<v_flt>(Variable_19, -1.982108, 2.144371);
Variable_20 = FMath::Clamp<v_flt>(Variable_20, -2.105316, 1.997740);
// 2D Erosion
v_flt Variable_0; // 2D Erosion output 0
v_flt _2D_Erosion_1_Temp_1; // 2D Erosion output 1
v_flt _2D_Erosion_1_Temp_2; // 2D Erosion output 2
Variable_0 = _2D_Erosion_1_Noise.GetErosion_2D(Variable_14, Variable_15, v_flt(0.02f), _2D_Erosion_1_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)], Variable_19, Variable_20, _2D_Erosion_1_Temp_1, _2D_Erosion_1_Temp_2);
Variable_0 = FMath::Clamp<v_flt>(Variable_0, -1.200000, 1.200000);
_2D_Erosion_1_Temp_1 = FMath::Clamp<v_flt>(_2D_Erosion_1_Temp_1, -1.200000, 1.200000);
_2D_Erosion_1_Temp_2 = FMath::Clamp<v_flt>(_2D_Erosion_1_Temp_2, -1.200000, 1.200000);
// Smooth Step
v_flt Variable_3; // Smooth Step output 0
Variable_3 = FVoxelMathNodeFunctions::SmoothStep(BufferConstant.Variable_17, v_flt(0.0f), Variable_18);
// *
v_flt Variable_10; // * output 0
Variable_10 = Variable_0 * Variable_3;
// Smooth Step
v_flt Variable_5; // Smooth Step output 0
Variable_5 = FVoxelMathNodeFunctions::SmoothStep(v_flt(-1.2f), v_flt(1.2f), Variable_10);
// 1 - X
v_flt Variable_6; // 1 - X output 0
Variable_6 = 1 - Variable_5;
// -
v_flt Variable_7; // - output 0
Variable_7 = Variable_6 - BufferConstant.Variable_13;
// Max (float)
v_flt Variable_12; // Max (float) output 0
Variable_12 = FVoxelNodeFunctions::Max<v_flt>(Variable_7, v_flt(0.0f));
// *
v_flt Variable_9; // * output 0
Variable_9 = Variable_12 * BufferConstant.Variable_16;
Outputs.MaterialBuilder.AddMultiIndex(BufferConstant.Variable_4, v_flt(1.0f), bool(false));
Outputs.MaterialBuilder.AddMultiIndex(BufferConstant.Variable_8, Variable_9, bool(false));
}
};
class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt UpVectorX;
v_flt UpVectorY;
v_flt UpVectorZ;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalValueRangeAnalysis
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
TVoxelRange<T> Get() const;
template<typename T, uint32 Index>
void Set(TVoxelRange<T> Value);
TVoxelRange<v_flt> Value;
};
struct FBufferConstant
{
FBufferConstant() {}
TVoxelRange<v_flt> Variable_0; // 2D Noise SDF.+ output 0
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
// Init of 2D Erosion
_2D_Erosion_2_Noise.SetSeed(FVoxelGraphSeed(1337));
_2D_Erosion_2_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_Erosion_2_Noise.SetFractalOctavesAndGain(5, 0.5);
_2D_Erosion_2_Noise.SetFractalLacunarity(2.0);
_2D_Erosion_2_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_Erosion_2_Noise.SetCellularJitter(0.5);
_2D_Erosion_2_LODToOctaves[0] = 5;
_2D_Erosion_2_LODToOctaves[1] = 5;
_2D_Erosion_2_LODToOctaves[2] = 5;
_2D_Erosion_2_LODToOctaves[3] = 5;
_2D_Erosion_2_LODToOctaves[4] = 5;
_2D_Erosion_2_LODToOctaves[5] = 5;
_2D_Erosion_2_LODToOctaves[6] = 5;
_2D_Erosion_2_LODToOctaves[7] = 5;
_2D_Erosion_2_LODToOctaves[8] = 5;
_2D_Erosion_2_LODToOctaves[9] = 5;
_2D_Erosion_2_LODToOctaves[10] = 5;
_2D_Erosion_2_LODToOctaves[11] = 5;
_2D_Erosion_2_LODToOctaves[12] = 5;
_2D_Erosion_2_LODToOctaves[13] = 5;
_2D_Erosion_2_LODToOctaves[14] = 5;
_2D_Erosion_2_LODToOctaves[15] = 5;
_2D_Erosion_2_LODToOctaves[16] = 5;
_2D_Erosion_2_LODToOctaves[17] = 5;
_2D_Erosion_2_LODToOctaves[18] = 5;
_2D_Erosion_2_LODToOctaves[19] = 5;
_2D_Erosion_2_LODToOctaves[20] = 5;
_2D_Erosion_2_LODToOctaves[21] = 5;
_2D_Erosion_2_LODToOctaves[22] = 5;
_2D_Erosion_2_LODToOctaves[23] = 5;
_2D_Erosion_2_LODToOctaves[24] = 5;
_2D_Erosion_2_LODToOctaves[25] = 5;
_2D_Erosion_2_LODToOctaves[26] = 5;
_2D_Erosion_2_LODToOctaves[27] = 5;
_2D_Erosion_2_LODToOctaves[28] = 5;
_2D_Erosion_2_LODToOctaves[29] = 5;
_2D_Erosion_2_LODToOctaves[30] = 5;
_2D_Erosion_2_LODToOctaves[31] = 5;
// Init of 2D Perlin Noise Fractal
_2D_Perlin_Noise_Fractal_2_Noise.SetSeed(FVoxelGraphSeed(1337));
_2D_Perlin_Noise_Fractal_2_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_Perlin_Noise_Fractal_2_Noise.SetFractalOctavesAndGain(3, 0.5);
_2D_Perlin_Noise_Fractal_2_Noise.SetFractalLacunarity(2.0);
_2D_Perlin_Noise_Fractal_2_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_Perlin_Noise_Fractal_2_LODToOctaves[0] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[1] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[2] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[3] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[4] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[5] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[6] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[7] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[8] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[9] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[10] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[11] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[12] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[13] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[14] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[15] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[16] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[17] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[18] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[19] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[20] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[21] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[22] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[23] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[24] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[25] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[26] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[27] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[28] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[29] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[30] = 3;
_2D_Perlin_Noise_Fractal_2_LODToOctaves[31] = 3;
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// 2D Erosion
TVoxelRange<v_flt> Variable_1; // 2D Erosion output 0
TVoxelRange<v_flt> _2D_Erosion_2_Temp_1; // 2D Erosion output 1
TVoxelRange<v_flt> _2D_Erosion_2_Temp_2; // 2D Erosion output 2
Variable_1 = { -1.200000f, 1.200000f };
_2D_Erosion_2_Temp_1 = { -1.200000f, 1.200000f };
_2D_Erosion_2_Temp_2 = { -1.200000f, 1.200000f };
// 2D Perlin Noise Fractal
TVoxelRange<v_flt> Variable_10; // 2D Perlin Noise Fractal output 0
TVoxelRange<v_flt> _2D_Perlin_Noise_Fractal_2_Temp_1; // 2D Perlin Noise Fractal output 1
TVoxelRange<v_flt> _2D_Perlin_Noise_Fractal_2_Temp_2; // 2D Perlin Noise Fractal output 2
Variable_10 = { -0.722935f, 0.711631f };
_2D_Perlin_Noise_Fractal_2_Temp_1 = { -1.982108f, 2.144371f };
_2D_Perlin_Noise_Fractal_2_Temp_2 = { -2.105316f, 1.997740f };
// Valleys Height = -0.5
TVoxelRange<v_flt> Variable_9; // Valleys Height = -0.5 output 0
Variable_9 = Params.Valleys_Height;
// Height = 500.0
TVoxelRange<v_flt> Variable_8; // Height = 500.0 output 0
Variable_8 = Params.Height;
// Erosion Strength = 0.008
TVoxelRange<v_flt> Variable_7; // Erosion Strength = 0.008 output 0
Variable_7 = Params.Erosion_Strength;
// Smooth Step
TVoxelRange<v_flt> Variable_5; // Smooth Step output 0
Variable_5 = FVoxelMathNodeFunctions::SmoothStep(Variable_9, TVoxelRange<v_flt>(0.0f), Variable_10);
// *
TVoxelRange<v_flt> Variable_6; // * output 0
Variable_6 = Variable_1 * Variable_5;
// *
TVoxelRange<v_flt> Variable_3; // * output 0
Variable_3 = Variable_7 * Variable_6;
// +
TVoxelRange<v_flt> Variable_2; // + output 0
Variable_2 = Variable_10 + Variable_3;
// 2D Noise SDF.*
TVoxelRange<v_flt> Variable_13; // 2D Noise SDF.* output 0
Variable_13 = Variable_2 * Variable_8;
// 2D Noise SDF.+
BufferConstant.Variable_0 = Variable_13 + TVoxelRange<v_flt>(0.0f);
}
}
void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _2D_Erosion_2_Noise;
TStaticArray<uint8, 32> _2D_Erosion_2_LODToOctaves;
FVoxelFastNoise _2D_Perlin_Noise_Fractal_2_Noise;
TStaticArray<uint8, 32> _2D_Perlin_Noise_Fractal_2_LODToOctaves;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
// Z
TVoxelRange<v_flt> Variable_4; // Z output 0
Variable_4 = Context.GetLocalZ();
// 2D Noise SDF.-
TVoxelRange<v_flt> Variable_12; // 2D Noise SDF.- output 0
Variable_12 = Variable_4 - BufferConstant.Variable_0;
// Set High Quality Value.*
TVoxelRange<v_flt> Variable_11; // Set High Quality Value.* output 0
Variable_11 = Variable_12 * TVoxelRange<v_flt>(0.2f);
Outputs.Value = Variable_11;
}
};
FVG_Example_ErosionInstance(UVG_Example_Erosion& Object)
: TVoxelGraphGeneratorInstanceHelper(
{
{ "Value", 1 },
},
{
},
{
},
{
{
{ "Value", NoTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr<v_flt>>() },
},
{
},
{
},
{
{ "Value", NoTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr<v_flt>>() },
}
},
{
{
{ "Value", WithTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr_Transform<v_flt>>() },
},
{
},
{
},
{
{ "Value", WithTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr_Transform<v_flt>>() },
}
},
Object)
, Params(FParams
{
Object.Erosion_Material_Offset,
Object.Erosion_Material_Strength,
Object.Erosion_Strength,
Object.Height,
*Object.Rocks.GetAssetName(),
*Object.Snow.GetAssetName(),
Object.Valleys_Height
})
, LocalValue(Params)
, LocalMaterial(Params)
, LocalUpVectorXUpVectorYUpVectorZ(Params)
, LocalValueRangeAnalysis(Params)
{
}
virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final
{
LocalValue.Init(InitStruct);
LocalMaterial.Init(InitStruct);
LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct);
LocalValueRangeAnalysis.Init(InitStruct);
}
template<uint32... Permutation>
auto& GetTarget() const;
template<uint32... Permutation>
auto& GetRangeTarget() const;
private:
FParams Params;
FLocalComputeStruct_LocalValue LocalValue;
FLocalComputeStruct_LocalMaterial LocalMaterial;
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ;
FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis;
};
template<>
inline v_flt FVG_Example_ErosionInstance::FLocalComputeStruct_LocalValue::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVG_Example_ErosionInstance::FLocalComputeStruct_LocalValue::FOutputs::Set<v_flt, 1>(v_flt InValue)
{
Value = InValue;
}
template<>
inline FVoxelMaterial FVG_Example_ErosionInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get<FVoxelMaterial, 2>() const
{
return MaterialBuilder.Build();
}
template<>
inline void FVG_Example_ErosionInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set<FVoxelMaterial, 2>(FVoxelMaterial Material)
{
}
template<>
inline v_flt FVG_Example_ErosionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 3>() const
{
return UpVectorX;
}
template<>
inline void FVG_Example_ErosionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 3>(v_flt InValue)
{
UpVectorX = InValue;
}
template<>
inline v_flt FVG_Example_ErosionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 4>() const
{
return UpVectorY;
}
template<>
inline void FVG_Example_ErosionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 4>(v_flt InValue)
{
UpVectorY = InValue;
}
template<>
inline v_flt FVG_Example_ErosionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 5>() const
{
return UpVectorZ;
}
template<>
inline void FVG_Example_ErosionInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 5>(v_flt InValue)
{
UpVectorZ = InValue;
}
template<>
inline TVoxelRange<v_flt> FVG_Example_ErosionInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVG_Example_ErosionInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set<v_flt, 1>(TVoxelRange<v_flt> InValue)
{
Value = InValue;
}
template<>
inline auto& FVG_Example_ErosionInstance::GetTarget<1>() const
{
return LocalValue;
}
template<>
inline auto& FVG_Example_ErosionInstance::GetTarget<2>() const
{
return LocalMaterial;
}
template<>
inline auto& FVG_Example_ErosionInstance::GetRangeTarget<0, 1>() const
{
return LocalValueRangeAnalysis;
}
template<>
inline auto& FVG_Example_ErosionInstance::GetTarget<3, 4, 5>() const
{
return LocalUpVectorXUpVectorYUpVectorZ;
}
#endif
////////////////////////////////////////////////////////////
////////////////////////// UCLASS //////////////////////////
////////////////////////////////////////////////////////////
UVG_Example_Erosion::UVG_Example_Erosion()
{
bEnableRangeAnalysis = true;
}
TVoxelSharedRef<FVoxelTransformableGeneratorInstance> UVG_Example_Erosion::GetTransformableInstance()
{
#if VOXEL_GRAPH_GENERATED_VERSION == 1
return MakeVoxelShared<FVG_Example_ErosionInstance>(*this);
#else
#if VOXEL_GRAPH_GENERATED_VERSION > 1
EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VG_Example_Erosion. You need to regenerate it.");
FVoxelMessages::Warning("Outdated generated voxel graph: VG_Example_Erosion. You need to regenerate it.");
#else
EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_Erosion. You need to update the plugin.");
FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_Erosion. You need to update the plugin.");
#endif
return MakeVoxelShared<FVoxelTransformableEmptyGeneratorInstance>();
#endif
}
PRAGMA_GENERATED_VOXEL_GRAPH_END