CelticCraft/Plugins/VoxelFree/Source/VoxelGraph/Private/Examples/VG_Example_Dunes.cpp

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2023-07-03 16:17:13 +00:00
// Copyright 2020 Phyronnaz
#include "VG_Example_Dunes.h"
PRAGMA_GENERATED_VOXEL_GRAPH_START
using FVoxelGraphSeed = int32;
#if VOXEL_GRAPH_GENERATED_VERSION == 1
class FVG_Example_DunesInstance : public TVoxelGraphGeneratorInstanceHelper<FVG_Example_DunesInstance, UVG_Example_Dunes>
{
public:
struct FParams
{
const float Direction_X;
const float Direction_Y;
const float Dune_Frequency;
const float Height;
const float Noise_Frequency;
};
class FLocalComputeStruct_LocalValue
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt Value;
};
struct FBufferConstant
{
FBufferConstant() {}
v_flt Variable_17; // Dune Frequency = 0.002 output 0
v_flt Variable_18; // Noise Frequency = 0.001 output 0
v_flt Variable_19; // Height = 75.0 output 0
v_flt Variable_23; // Normalize./ output 0
v_flt Variable_22; // Normalize./ output 0
};
struct FBufferX
{
FBufferX() {}
v_flt Variable_4; // X output 0
v_flt Variable_27; // vector2 * float.* output 0
};
struct FBufferXY
{
FBufferXY() {}
v_flt Variable_2; // * output 0
};
FLocalComputeStruct_LocalValue(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// Direction Y = 1.0
v_flt Variable_14; // Direction Y = 1.0 output 0
Variable_14 = Params.Direction_Y;
// Dune Frequency = 0.002
BufferConstant.Variable_17 = Params.Dune_Frequency;
// Noise Frequency = 0.001
BufferConstant.Variable_18 = Params.Noise_Frequency;
// Height = 75.0
BufferConstant.Variable_19 = Params.Height;
// Direction X = 0.4
v_flt Variable_13; // Direction X = 0.4 output 0
Variable_13 = Params.Direction_X;
// Normalize.Vector Length
v_flt Variable_21; // Normalize.Vector Length output 0
Variable_21 = FVoxelNodeFunctions::VectorLength(Variable_13, Variable_14, v_flt(0.0f));
// Normalize.==
bool Variable_24; // Normalize.== output 0
Variable_24 = Variable_21 == v_flt(0.0f);
// Normalize.Switch (float)
v_flt Variable_25; // Normalize.Switch (float) output 0
Variable_25 = FVoxelNodeFunctions::Switch(v_flt(1.0f), Variable_21, Variable_24);
// Normalize./
BufferConstant.Variable_23 = Variable_14 / Variable_25;
// Normalize./
BufferConstant.Variable_22 = Variable_13 / Variable_25;
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _2D_Perlin_Noise_Fractal_0_Noise;
TStaticArray<uint8, 32> _2D_Perlin_Noise_Fractal_0_LODToOctaves;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
// Init of 2D Perlin Noise Fractal
_2D_Perlin_Noise_Fractal_0_Noise.SetSeed(FVoxelGraphSeed(1337));
_2D_Perlin_Noise_Fractal_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_Perlin_Noise_Fractal_0_Noise.SetFractalOctavesAndGain(3, 0.5);
_2D_Perlin_Noise_Fractal_0_Noise.SetFractalLacunarity(2.0);
_2D_Perlin_Noise_Fractal_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_Perlin_Noise_Fractal_0_LODToOctaves[0] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[1] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[2] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[3] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[4] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[5] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[6] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[7] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[8] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[9] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[10] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[11] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[12] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[13] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[14] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[15] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[16] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[17] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[18] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[19] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[20] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[21] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[22] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[23] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[24] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[25] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[26] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[27] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[28] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[29] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[30] = 3;
_2D_Perlin_Noise_Fractal_0_LODToOctaves[31] = 3;
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
// X
v_flt Variable_11; // X output 0
Variable_11 = Context.GetLocalX();
// X
BufferX.Variable_4 = Context.GetLocalX();
// vector2 * vector2.*
v_flt Variable_26; // vector2 * vector2.* output 0
Variable_26 = Variable_11 * BufferConstant.Variable_22;
// vector2 * float.*
BufferX.Variable_27 = Variable_26 * BufferConstant.Variable_17;
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Y
v_flt Variable_12; // Y output 0
Variable_12 = Context.GetLocalY();
// Y
v_flt Variable_3; // Y output 0
Variable_3 = Context.GetLocalY();
// 2D Perlin Noise Fractal
v_flt Variable_9; // 2D Perlin Noise Fractal output 0
Variable_9 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D(BufferX.Variable_4, Variable_3, BufferConstant.Variable_18, _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]);
Variable_9 = FMath::Clamp<v_flt>(Variable_9, -0.663838, 0.649431);
// vector2 * vector2.*
v_flt Variable_15; // vector2 * vector2.* output 0
Variable_15 = Variable_12 * BufferConstant.Variable_23;
// vector2 * float.*
v_flt Variable_16; // vector2 * float.* output 0
Variable_16 = Variable_15 * BufferConstant.Variable_17;
// +
v_flt Variable_10; // + output 0
Variable_10 = Variable_9 + BufferX.Variable_27 + Variable_16;
// *
v_flt Variable_8; // * output 0
Variable_8 = v_flt(3.141593f) * Variable_10;
// SIN
v_flt Variable_5; // SIN output 0
Variable_5 = FVoxelNodeFunctions::Sin(Variable_8);
// ABS
v_flt Variable_6; // ABS output 0
Variable_6 = FVoxelNodeFunctions::Abs(Variable_5);
// * -1
v_flt Variable_7; // * -1 output 0
Variable_7 = Variable_6 * -1;
// *
BufferXY.Variable_2 = Variable_7 * BufferConstant.Variable_19;
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Y
v_flt Variable_12; // Y output 0
Variable_12 = Context.GetLocalY();
// X
v_flt Variable_11; // X output 0
Variable_11 = Context.GetLocalX();
// Y
v_flt Variable_3; // Y output 0
Variable_3 = Context.GetLocalY();
// X
BufferX.Variable_4 = Context.GetLocalX();
// 2D Perlin Noise Fractal
v_flt Variable_9; // 2D Perlin Noise Fractal output 0
Variable_9 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D(BufferX.Variable_4, Variable_3, BufferConstant.Variable_18, _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]);
Variable_9 = FMath::Clamp<v_flt>(Variable_9, -0.663838, 0.649431);
// vector2 * vector2.*
v_flt Variable_15; // vector2 * vector2.* output 0
Variable_15 = Variable_12 * BufferConstant.Variable_23;
// vector2 * vector2.*
v_flt Variable_26; // vector2 * vector2.* output 0
Variable_26 = Variable_11 * BufferConstant.Variable_22;
// vector2 * float.*
BufferX.Variable_27 = Variable_26 * BufferConstant.Variable_17;
// vector2 * float.*
v_flt Variable_16; // vector2 * float.* output 0
Variable_16 = Variable_15 * BufferConstant.Variable_17;
// +
v_flt Variable_10; // + output 0
Variable_10 = Variable_9 + BufferX.Variable_27 + Variable_16;
// *
v_flt Variable_8; // * output 0
Variable_8 = v_flt(3.141593f) * Variable_10;
// SIN
v_flt Variable_5; // SIN output 0
Variable_5 = FVoxelNodeFunctions::Sin(Variable_8);
// ABS
v_flt Variable_6; // ABS output 0
Variable_6 = FVoxelNodeFunctions::Abs(Variable_5);
// * -1
v_flt Variable_7; // * -1 output 0
Variable_7 = Variable_6 * -1;
// *
BufferXY.Variable_2 = Variable_7 * BufferConstant.Variable_19;
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
// Z
v_flt Variable_0; // Z output 0
Variable_0 = Context.GetLocalZ();
// -
v_flt Variable_1; // - output 0
Variable_1 = Variable_0 - BufferXY.Variable_2;
// Set High Quality Value.*
v_flt Variable_20; // Set High Quality Value.* output 0
Variable_20 = Variable_1 * v_flt(0.2f);
Outputs.Value = Variable_20;
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
// Y
v_flt Variable_12; // Y output 0
Variable_12 = Context.GetLocalY();
// Z
v_flt Variable_0; // Z output 0
Variable_0 = Context.GetLocalZ();
// X
v_flt Variable_11; // X output 0
Variable_11 = Context.GetLocalX();
// Y
v_flt Variable_3; // Y output 0
Variable_3 = Context.GetLocalY();
// X
v_flt Variable_4; // X output 0
Variable_4 = Context.GetLocalX();
// 2D Perlin Noise Fractal
v_flt Variable_9; // 2D Perlin Noise Fractal output 0
Variable_9 = _2D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_2D(Variable_4, Variable_3, BufferConstant.Variable_18, _2D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]);
Variable_9 = FMath::Clamp<v_flt>(Variable_9, -0.663838, 0.649431);
// vector2 * vector2.*
v_flt Variable_15; // vector2 * vector2.* output 0
Variable_15 = Variable_12 * BufferConstant.Variable_23;
// vector2 * vector2.*
v_flt Variable_26; // vector2 * vector2.* output 0
Variable_26 = Variable_11 * BufferConstant.Variable_22;
// vector2 * float.*
v_flt Variable_27; // vector2 * float.* output 0
Variable_27 = Variable_26 * BufferConstant.Variable_17;
// vector2 * float.*
v_flt Variable_16; // vector2 * float.* output 0
Variable_16 = Variable_15 * BufferConstant.Variable_17;
// +
v_flt Variable_10; // + output 0
Variable_10 = Variable_9 + Variable_27 + Variable_16;
// *
v_flt Variable_8; // * output 0
Variable_8 = v_flt(3.141593f) * Variable_10;
// SIN
v_flt Variable_5; // SIN output 0
Variable_5 = FVoxelNodeFunctions::Sin(Variable_8);
// ABS
v_flt Variable_6; // ABS output 0
Variable_6 = FVoxelNodeFunctions::Abs(Variable_5);
// * -1
v_flt Variable_7; // * -1 output 0
Variable_7 = Variable_6 * -1;
// *
v_flt Variable_2; // * output 0
Variable_2 = Variable_7 * BufferConstant.Variable_19;
// -
v_flt Variable_1; // - output 0
Variable_1 = Variable_0 - Variable_2;
// Set High Quality Value.*
v_flt Variable_20; // Set High Quality Value.* output 0
Variable_20 = Variable_1 * v_flt(0.2f);
Outputs.Value = Variable_20;
}
};
class FLocalComputeStruct_LocalMaterial
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
MaterialBuilder.SetMaterialConfig(Init.MaterialConfig);
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
FVoxelMaterialBuilder MaterialBuilder;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalMaterial(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt UpVectorX;
v_flt UpVectorY;
v_flt UpVectorZ;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalValueRangeAnalysis
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
TVoxelRange<T> Get() const;
template<typename T, uint32 Index>
void Set(TVoxelRange<T> Value);
TVoxelRange<v_flt> Value;
};
struct FBufferConstant
{
FBufferConstant() {}
TVoxelRange<v_flt> Variable_13; // Dune Frequency = 0.002 output 0
TVoxelRange<v_flt> Variable_14; // Height = 75.0 output 0
TVoxelRange<v_flt> Variable_16; // Normalize.Range Union output 0
TVoxelRange<v_flt> Variable_7; // 2D Perlin Noise Fractal output 0
};
struct FBufferX
{
FBufferX() {}
TVoxelRange<v_flt> Variable_18; // vector2 * float.* output 0
};
struct FBufferXY
{
FBufferXY() {}
TVoxelRange<v_flt> Variable_2; // * output 0
};
FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
// Init of 2D Perlin Noise Fractal
_2D_Perlin_Noise_Fractal_1_Noise.SetSeed(FVoxelGraphSeed(1337));
_2D_Perlin_Noise_Fractal_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_2D_Perlin_Noise_Fractal_1_Noise.SetFractalOctavesAndGain(3, 0.5);
_2D_Perlin_Noise_Fractal_1_Noise.SetFractalLacunarity(2.0);
_2D_Perlin_Noise_Fractal_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_2D_Perlin_Noise_Fractal_1_LODToOctaves[0] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[1] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[2] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[3] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[4] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[5] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[6] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[7] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[8] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[9] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[10] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[11] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[12] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[13] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[14] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[15] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[16] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[17] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[18] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[19] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[20] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[21] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[22] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[23] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[24] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[25] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[26] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[27] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[28] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[29] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[30] = 3;
_2D_Perlin_Noise_Fractal_1_LODToOctaves[31] = 3;
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// Dune Frequency = 0.002
BufferConstant.Variable_13 = Params.Dune_Frequency;
// Height = 75.0
BufferConstant.Variable_14 = Params.Height;
// Normalize.Range Union
BufferConstant.Variable_16 = FVoxelNodeFunctions::Union(TVoxelRange<v_flt>(-1.0f), TVoxelRange<v_flt>(1.0f));
// 2D Perlin Noise Fractal
BufferConstant.Variable_7 = { -0.663838f, 0.649431f };
}
}
void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _2D_Perlin_Noise_Fractal_1_Noise;
TStaticArray<uint8, 32> _2D_Perlin_Noise_Fractal_1_LODToOctaves;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
// Y
TVoxelRange<v_flt> Variable_10; // Y output 0
Variable_10 = Context.GetLocalY();
// Z
TVoxelRange<v_flt> Variable_0; // Z output 0
Variable_0 = Context.GetLocalZ();
// X
TVoxelRange<v_flt> Variable_9; // X output 0
Variable_9 = Context.GetLocalX();
// vector2 * vector2.*
TVoxelRange<v_flt> Variable_11; // vector2 * vector2.* output 0
Variable_11 = Variable_10 * BufferConstant.Variable_16;
// vector2 * vector2.*
TVoxelRange<v_flt> Variable_17; // vector2 * vector2.* output 0
Variable_17 = Variable_9 * BufferConstant.Variable_16;
// vector2 * float.*
TVoxelRange<v_flt> Variable_12; // vector2 * float.* output 0
Variable_12 = Variable_11 * BufferConstant.Variable_13;
// vector2 * float.*
TVoxelRange<v_flt> Variable_18; // vector2 * float.* output 0
Variable_18 = Variable_17 * BufferConstant.Variable_13;
// +
TVoxelRange<v_flt> Variable_8; // + output 0
Variable_8 = BufferConstant.Variable_7 + Variable_18 + Variable_12;
// *
TVoxelRange<v_flt> Variable_6; // * output 0
Variable_6 = TVoxelRange<v_flt>(3.141593f) * Variable_8;
// SIN
TVoxelRange<v_flt> Variable_3; // SIN output 0
Variable_3 = FVoxelNodeFunctions::Sin(Variable_6);
// ABS
TVoxelRange<v_flt> Variable_4; // ABS output 0
Variable_4 = FVoxelNodeFunctions::Abs(Variable_3);
// * -1
TVoxelRange<v_flt> Variable_5; // * -1 output 0
Variable_5 = Variable_4 * -1;
// *
TVoxelRange<v_flt> Variable_2; // * output 0
Variable_2 = Variable_5 * BufferConstant.Variable_14;
// -
TVoxelRange<v_flt> Variable_1; // - output 0
Variable_1 = Variable_0 - Variable_2;
// Set High Quality Value.*
TVoxelRange<v_flt> Variable_15; // Set High Quality Value.* output 0
Variable_15 = Variable_1 * TVoxelRange<v_flt>(0.2f);
Outputs.Value = Variable_15;
}
};
FVG_Example_DunesInstance(UVG_Example_Dunes& Object)
: TVoxelGraphGeneratorInstanceHelper(
{
{ "Value", 1 },
},
{
},
{
},
{
{
{ "Value", NoTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr<v_flt>>() },
},
{
},
{
},
{
{ "Value", NoTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr<v_flt>>() },
}
},
{
{
{ "Value", WithTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr_Transform<v_flt>>() },
},
{
},
{
},
{
{ "Value", WithTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr_Transform<v_flt>>() },
}
},
Object)
, Params(FParams
{
Object.Direction_X,
Object.Direction_Y,
Object.Dune_Frequency,
Object.Height,
Object.Noise_Frequency
})
, LocalValue(Params)
, LocalMaterial(Params)
, LocalUpVectorXUpVectorYUpVectorZ(Params)
, LocalValueRangeAnalysis(Params)
{
}
virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final
{
LocalValue.Init(InitStruct);
LocalMaterial.Init(InitStruct);
LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct);
LocalValueRangeAnalysis.Init(InitStruct);
}
template<uint32... Permutation>
auto& GetTarget() const;
template<uint32... Permutation>
auto& GetRangeTarget() const;
private:
FParams Params;
FLocalComputeStruct_LocalValue LocalValue;
FLocalComputeStruct_LocalMaterial LocalMaterial;
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ;
FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis;
};
template<>
inline v_flt FVG_Example_DunesInstance::FLocalComputeStruct_LocalValue::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVG_Example_DunesInstance::FLocalComputeStruct_LocalValue::FOutputs::Set<v_flt, 1>(v_flt InValue)
{
Value = InValue;
}
template<>
inline FVoxelMaterial FVG_Example_DunesInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get<FVoxelMaterial, 2>() const
{
return MaterialBuilder.Build();
}
template<>
inline void FVG_Example_DunesInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set<FVoxelMaterial, 2>(FVoxelMaterial Material)
{
}
template<>
inline v_flt FVG_Example_DunesInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 3>() const
{
return UpVectorX;
}
template<>
inline void FVG_Example_DunesInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 3>(v_flt InValue)
{
UpVectorX = InValue;
}
template<>
inline v_flt FVG_Example_DunesInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 4>() const
{
return UpVectorY;
}
template<>
inline void FVG_Example_DunesInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 4>(v_flt InValue)
{
UpVectorY = InValue;
}
template<>
inline v_flt FVG_Example_DunesInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 5>() const
{
return UpVectorZ;
}
template<>
inline void FVG_Example_DunesInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 5>(v_flt InValue)
{
UpVectorZ = InValue;
}
template<>
inline TVoxelRange<v_flt> FVG_Example_DunesInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVG_Example_DunesInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set<v_flt, 1>(TVoxelRange<v_flt> InValue)
{
Value = InValue;
}
template<>
inline auto& FVG_Example_DunesInstance::GetTarget<1>() const
{
return LocalValue;
}
template<>
inline auto& FVG_Example_DunesInstance::GetTarget<2>() const
{
return LocalMaterial;
}
template<>
inline auto& FVG_Example_DunesInstance::GetRangeTarget<0, 1>() const
{
return LocalValueRangeAnalysis;
}
template<>
inline auto& FVG_Example_DunesInstance::GetTarget<3, 4, 5>() const
{
return LocalUpVectorXUpVectorYUpVectorZ;
}
#endif
////////////////////////////////////////////////////////////
////////////////////////// UCLASS //////////////////////////
////////////////////////////////////////////////////////////
UVG_Example_Dunes::UVG_Example_Dunes()
{
bEnableRangeAnalysis = true;
}
TVoxelSharedRef<FVoxelTransformableGeneratorInstance> UVG_Example_Dunes::GetTransformableInstance()
{
#if VOXEL_GRAPH_GENERATED_VERSION == 1
return MakeVoxelShared<FVG_Example_DunesInstance>(*this);
#else
#if VOXEL_GRAPH_GENERATED_VERSION > 1
EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VG_Example_Dunes. You need to regenerate it.");
FVoxelMessages::Warning("Outdated generated voxel graph: VG_Example_Dunes. You need to regenerate it.");
#else
EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_Dunes. You need to update the plugin.");
FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_Dunes. You need to update the plugin.");
#endif
return MakeVoxelShared<FVoxelTransformableEmptyGeneratorInstance>();
#endif
}
PRAGMA_GENERATED_VOXEL_GRAPH_END