CelticCraft/Plugins/VoxelFree/Source/VoxelGraph/Private/Examples/VG_Example_Craters.cpp

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2023-07-03 16:17:13 +00:00
// Copyright 2020 Phyronnaz
#include "VG_Example_Craters.h"
PRAGMA_GENERATED_VOXEL_GRAPH_START
using FVoxelGraphSeed = int32;
#if VOXEL_GRAPH_GENERATED_VERSION == 1
class FVG_Example_CratersInstance : public TVoxelGraphGeneratorInstanceHelper<FVG_Example_CratersInstance, UVG_Example_Craters>
{
public:
struct FParams
{
const float Radius;
};
class FLocalComputeStruct_LocalValue
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt Value;
};
struct FBufferConstant
{
FBufferConstant() {}
v_flt Variable_15; // Radius = 200.0 output 0
};
struct FBufferX
{
FBufferX() {}
v_flt Variable_4; // X output 0
v_flt Variable_8; // X output 0
v_flt Variable_0; // X output 0
};
struct FBufferXY
{
FBufferXY() {}
v_flt Variable_5; // Y output 0
v_flt Variable_1; // Y output 0
v_flt Variable_9; // Y output 0
};
FLocalComputeStruct_LocalValue(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// Radius = 200.0
BufferConstant.Variable_15 = Params.Radius;
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _3D_Perlin_Noise_Fractal_0_Noise;
TStaticArray<uint8, 32> _3D_Perlin_Noise_Fractal_0_LODToOctaves;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
// Init of 3D Perlin Noise Fractal
_3D_Perlin_Noise_Fractal_0_Noise.SetSeed(FVoxelGraphSeed(1337));
_3D_Perlin_Noise_Fractal_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_3D_Perlin_Noise_Fractal_0_Noise.SetFractalOctavesAndGain(3, 0.5);
_3D_Perlin_Noise_Fractal_0_Noise.SetFractalLacunarity(4.0);
_3D_Perlin_Noise_Fractal_0_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_3D_Perlin_Noise_Fractal_0_LODToOctaves[0] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[1] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[2] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[3] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[4] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[5] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[6] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[7] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[8] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[9] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[10] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[11] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[12] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[13] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[14] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[15] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[16] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[17] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[18] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[19] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[20] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[21] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[22] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[23] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[24] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[25] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[26] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[27] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[28] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[29] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[30] = 3;
_3D_Perlin_Noise_Fractal_0_LODToOctaves[31] = 3;
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
// X
BufferX.Variable_4 = Context.GetLocalX();
// X
BufferX.Variable_8 = Context.GetLocalX();
// X
BufferX.Variable_0 = Context.GetLocalX();
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// Y
BufferXY.Variable_5 = Context.GetLocalY();
// Y
BufferXY.Variable_1 = Context.GetLocalY();
// Y
BufferXY.Variable_9 = Context.GetLocalY();
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
// X
BufferX.Variable_4 = Context.GetLocalX();
// X
BufferX.Variable_8 = Context.GetLocalX();
// Y
BufferXY.Variable_5 = Context.GetLocalY();
// X
BufferX.Variable_0 = Context.GetLocalX();
// Y
BufferXY.Variable_1 = Context.GetLocalY();
// Y
BufferXY.Variable_9 = Context.GetLocalY();
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
// Z
v_flt Variable_10; // Z output 0
Variable_10 = Context.GetLocalZ();
// Z
v_flt Variable_2; // Z output 0
Variable_2 = Context.GetLocalZ();
// Z
v_flt Variable_6; // Z output 0
Variable_6 = Context.GetLocalZ();
// Normalize.Vector Length
v_flt Variable_17; // Normalize.Vector Length output 0
Variable_17 = FVoxelNodeFunctions::VectorLength(BufferX.Variable_4, BufferXY.Variable_5, Variable_6);
// Data Item Sample
v_flt Variable_7; // Data Item Sample output 0
Variable_7 = FVoxelNodeFunctions::GetDataItemDistance(Context.Items.ItemHolder, BufferX.Variable_8, BufferXY.Variable_9, Variable_10, v_flt(0.0f), v_flt(0.0f), 1u, EVoxelDataItemCombineMode::Sum);
// Vector Length
v_flt Variable_3; // Vector Length output 0
Variable_3 = FVoxelNodeFunctions::VectorLength(BufferX.Variable_0, BufferXY.Variable_1, Variable_2);
// Normalize./
v_flt Variable_18; // Normalize./ output 0
Variable_18 = BufferX.Variable_4 / Variable_17;
// Normalize./
v_flt Variable_19; // Normalize./ output 0
Variable_19 = BufferXY.Variable_5 / Variable_17;
// Normalize./
v_flt Variable_20; // Normalize./ output 0
Variable_20 = Variable_6 / Variable_17;
// 3D Perlin Noise Fractal
v_flt Variable_11; // 3D Perlin Noise Fractal output 0
Variable_11 = _3D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_3D(Variable_18, Variable_19, Variable_20, v_flt(1.0f), _3D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]);
Variable_11 = FMath::Clamp<v_flt>(Variable_11, -0.686521, 0.684919);
// *
v_flt Variable_12; // * output 0
Variable_12 = Variable_11 * v_flt(20.0f);
// +
v_flt Variable_14; // + output 0
Variable_14 = BufferConstant.Variable_15 + Variable_12 + Variable_7;
// -
v_flt Variable_13; // - output 0
Variable_13 = Variable_3 - Variable_14;
// Set High Quality Value.*
v_flt Variable_16; // Set High Quality Value.* output 0
Variable_16 = Variable_13 * v_flt(0.2f);
Outputs.Value = Variable_16;
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
// X
v_flt Variable_4; // X output 0
Variable_4 = Context.GetLocalX();
// X
v_flt Variable_8; // X output 0
Variable_8 = Context.GetLocalX();
// Z
v_flt Variable_10; // Z output 0
Variable_10 = Context.GetLocalZ();
// Y
v_flt Variable_5; // Y output 0
Variable_5 = Context.GetLocalY();
// Z
v_flt Variable_2; // Z output 0
Variable_2 = Context.GetLocalZ();
// X
v_flt Variable_0; // X output 0
Variable_0 = Context.GetLocalX();
// Y
v_flt Variable_1; // Y output 0
Variable_1 = Context.GetLocalY();
// Z
v_flt Variable_6; // Z output 0
Variable_6 = Context.GetLocalZ();
// Y
v_flt Variable_9; // Y output 0
Variable_9 = Context.GetLocalY();
// Normalize.Vector Length
v_flt Variable_17; // Normalize.Vector Length output 0
Variable_17 = FVoxelNodeFunctions::VectorLength(Variable_4, Variable_5, Variable_6);
// Data Item Sample
v_flt Variable_7; // Data Item Sample output 0
Variable_7 = FVoxelNodeFunctions::GetDataItemDistance(Context.Items.ItemHolder, Variable_8, Variable_9, Variable_10, v_flt(0.0f), v_flt(0.0f), 1u, EVoxelDataItemCombineMode::Sum);
// Vector Length
v_flt Variable_3; // Vector Length output 0
Variable_3 = FVoxelNodeFunctions::VectorLength(Variable_0, Variable_1, Variable_2);
// Normalize./
v_flt Variable_18; // Normalize./ output 0
Variable_18 = Variable_4 / Variable_17;
// Normalize./
v_flt Variable_19; // Normalize./ output 0
Variable_19 = Variable_5 / Variable_17;
// Normalize./
v_flt Variable_20; // Normalize./ output 0
Variable_20 = Variable_6 / Variable_17;
// 3D Perlin Noise Fractal
v_flt Variable_11; // 3D Perlin Noise Fractal output 0
Variable_11 = _3D_Perlin_Noise_Fractal_0_Noise.GetPerlinFractal_3D(Variable_18, Variable_19, Variable_20, v_flt(1.0f), _3D_Perlin_Noise_Fractal_0_LODToOctaves[FMath::Clamp(Context.LOD, 0, 31)]);
Variable_11 = FMath::Clamp<v_flt>(Variable_11, -0.686521, 0.684919);
// *
v_flt Variable_12; // * output 0
Variable_12 = Variable_11 * v_flt(20.0f);
// +
v_flt Variable_14; // + output 0
Variable_14 = BufferConstant.Variable_15 + Variable_12 + Variable_7;
// -
v_flt Variable_13; // - output 0
Variable_13 = Variable_3 - Variable_14;
// Set High Quality Value.*
v_flt Variable_16; // Set High Quality Value.* output 0
Variable_16 = Variable_13 * v_flt(0.2f);
Outputs.Value = Variable_16;
}
};
class FLocalComputeStruct_LocalMaterial
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
MaterialBuilder.SetMaterialConfig(Init.MaterialConfig);
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
FVoxelMaterialBuilder MaterialBuilder;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalMaterial(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
T Get() const;
template<typename T, uint32 Index>
void Set(T Value);
v_flt UpVectorX;
v_flt UpVectorY;
v_flt UpVectorZ;
};
struct FBufferConstant
{
FBufferConstant() {}
};
struct FBufferX
{
FBufferX() {}
};
struct FBufferXY
{
FBufferXY() {}
};
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
}
}
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
{
Function0_X_Compute(Context, BufferX);
}
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
}
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
}
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
{
}
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
{
}
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
{
}
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
{
}
};
class FLocalComputeStruct_LocalValueRangeAnalysis
{
public:
struct FOutputs
{
FOutputs() {}
void Init(const FVoxelGraphOutputsInit& Init)
{
}
template<typename T, uint32 Index>
TVoxelRange<T> Get() const;
template<typename T, uint32 Index>
void Set(TVoxelRange<T> Value);
TVoxelRange<v_flt> Value;
};
struct FBufferConstant
{
FBufferConstant() {}
TVoxelRange<v_flt> Variable_12; // Radius = 200.0 output 0
TVoxelRange<v_flt> Variable_9; // * output 0
};
struct FBufferX
{
FBufferX() {}
TVoxelRange<v_flt> Variable_0; // X output 0
TVoxelRange<v_flt> Variable_5; // X output 0
};
struct FBufferXY
{
FBufferXY() {}
TVoxelRange<v_flt> Variable_6; // Y output 0
TVoxelRange<v_flt> Variable_1; // Y output 0
};
FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams)
: Params(InParams)
{
}
void Init(const FVoxelGeneratorInit& InitStruct)
{
////////////////////////////////////////////////////
//////////////////// Init nodes ////////////////////
////////////////////////////////////////////////////
{
////////////////////////////////////////////////////
/////////////// Constant nodes init ////////////////
////////////////////////////////////////////////////
{
/////////////////////////////////////////////////////////////////////////////////
//////// First compute all seeds in case they are used by constant nodes ////////
/////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////
///////////// Then init constant nodes /////////////
////////////////////////////////////////////////////
// Init of 3D Perlin Noise Fractal
_3D_Perlin_Noise_Fractal_1_Noise.SetSeed(FVoxelGraphSeed(1337));
_3D_Perlin_Noise_Fractal_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
_3D_Perlin_Noise_Fractal_1_Noise.SetFractalOctavesAndGain(3, 0.5);
_3D_Perlin_Noise_Fractal_1_Noise.SetFractalLacunarity(4.0);
_3D_Perlin_Noise_Fractal_1_Noise.SetFractalType(EVoxelNoiseFractalType::FBM);
_3D_Perlin_Noise_Fractal_1_LODToOctaves[0] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[1] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[2] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[3] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[4] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[5] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[6] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[7] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[8] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[9] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[10] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[11] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[12] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[13] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[14] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[15] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[16] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[17] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[18] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[19] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[20] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[21] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[22] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[23] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[24] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[25] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[26] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[27] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[28] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[29] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[30] = 3;
_3D_Perlin_Noise_Fractal_1_LODToOctaves[31] = 3;
}
////////////////////////////////////////////////////
//////////////////// Other inits ///////////////////
////////////////////////////////////////////////////
Function0_XYZWithoutCache_Init(InitStruct);
}
////////////////////////////////////////////////////
//////////////// Compute constants /////////////////
////////////////////////////////////////////////////
{
// Radius = 200.0
BufferConstant.Variable_12 = Params.Radius;
// 3D Perlin Noise Fractal
TVoxelRange<v_flt> Variable_8; // 3D Perlin Noise Fractal output 0
Variable_8 = { -0.686521f, 0.684919f };
// *
BufferConstant.Variable_9 = Variable_8 * TVoxelRange<v_flt>(20.0f);
}
}
void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
Function0_XYZWithoutCache_Compute(Context, Outputs);
}
inline FBufferX GetBufferX() const { return {}; }
inline FBufferXY GetBufferXY() const { return {}; }
inline FOutputs GetOutputs() const { return {}; }
private:
FBufferConstant BufferConstant;
const FParams& Params;
FVoxelFastNoise _3D_Perlin_Noise_Fractal_1_Noise;
TStaticArray<uint8, 32> _3D_Perlin_Noise_Fractal_1_LODToOctaves;
///////////////////////////////////////////////////////////////////////
//////////////////////////// Init functions ///////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
{
}
///////////////////////////////////////////////////////////////////////
////////////////////////// Compute functions //////////////////////////
///////////////////////////////////////////////////////////////////////
void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const
{
// Z
TVoxelRange<v_flt> Variable_2; // Z output 0
Variable_2 = Context.GetLocalZ();
// Y
TVoxelRange<v_flt> Variable_6; // Y output 0
Variable_6 = Context.GetLocalY();
// X
TVoxelRange<v_flt> Variable_0; // X output 0
Variable_0 = Context.GetLocalX();
// Y
TVoxelRange<v_flt> Variable_1; // Y output 0
Variable_1 = Context.GetLocalY();
// Z
TVoxelRange<v_flt> Variable_7; // Z output 0
Variable_7 = Context.GetLocalZ();
// X
TVoxelRange<v_flt> Variable_5; // X output 0
Variable_5 = Context.GetLocalX();
// Data Item Sample
TVoxelRange<v_flt> Variable_4; // Data Item Sample output 0
Variable_4 = FVoxelNodeFunctions::GetDataItemDistance(Context.Items.ItemHolder, Variable_5, Variable_6, Variable_7, TVoxelRange<v_flt>(0.0f), TVoxelRange<v_flt>(0.0f), 1u, EVoxelDataItemCombineMode::Sum);
// Vector Length
TVoxelRange<v_flt> Variable_3; // Vector Length output 0
Variable_3 = FVoxelNodeFunctions::VectorLength(Variable_0, Variable_1, Variable_2);
// +
TVoxelRange<v_flt> Variable_11; // + output 0
Variable_11 = BufferConstant.Variable_12 + BufferConstant.Variable_9 + Variable_4;
// -
TVoxelRange<v_flt> Variable_10; // - output 0
Variable_10 = Variable_3 - Variable_11;
// Set High Quality Value.*
TVoxelRange<v_flt> Variable_13; // Set High Quality Value.* output 0
Variable_13 = Variable_10 * TVoxelRange<v_flt>(0.2f);
Outputs.Value = Variable_13;
}
};
FVG_Example_CratersInstance(UVG_Example_Craters& Object)
: TVoxelGraphGeneratorInstanceHelper(
{
{ "Value", 1 },
},
{
},
{
},
{
{
{ "Value", NoTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr<v_flt>>() },
},
{
},
{
},
{
{ "Value", NoTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr<v_flt>>() },
}
},
{
{
{ "Value", WithTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr_Transform<v_flt>>() },
},
{
},
{
},
{
{ "Value", WithTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr_Transform<v_flt>>() },
}
},
Object)
, Params(FParams
{
Object.Radius
})
, LocalValue(Params)
, LocalMaterial(Params)
, LocalUpVectorXUpVectorYUpVectorZ(Params)
, LocalValueRangeAnalysis(Params)
{
}
virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final
{
LocalValue.Init(InitStruct);
LocalMaterial.Init(InitStruct);
LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct);
LocalValueRangeAnalysis.Init(InitStruct);
}
template<uint32... Permutation>
auto& GetTarget() const;
template<uint32... Permutation>
auto& GetRangeTarget() const;
private:
FParams Params;
FLocalComputeStruct_LocalValue LocalValue;
FLocalComputeStruct_LocalMaterial LocalMaterial;
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ;
FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis;
};
template<>
inline v_flt FVG_Example_CratersInstance::FLocalComputeStruct_LocalValue::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVG_Example_CratersInstance::FLocalComputeStruct_LocalValue::FOutputs::Set<v_flt, 1>(v_flt InValue)
{
Value = InValue;
}
template<>
inline FVoxelMaterial FVG_Example_CratersInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get<FVoxelMaterial, 2>() const
{
return MaterialBuilder.Build();
}
template<>
inline void FVG_Example_CratersInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set<FVoxelMaterial, 2>(FVoxelMaterial Material)
{
}
template<>
inline v_flt FVG_Example_CratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 3>() const
{
return UpVectorX;
}
template<>
inline void FVG_Example_CratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 3>(v_flt InValue)
{
UpVectorX = InValue;
}
template<>
inline v_flt FVG_Example_CratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 4>() const
{
return UpVectorY;
}
template<>
inline void FVG_Example_CratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 4>(v_flt InValue)
{
UpVectorY = InValue;
}
template<>
inline v_flt FVG_Example_CratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 5>() const
{
return UpVectorZ;
}
template<>
inline void FVG_Example_CratersInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 5>(v_flt InValue)
{
UpVectorZ = InValue;
}
template<>
inline TVoxelRange<v_flt> FVG_Example_CratersInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get<v_flt, 1>() const
{
return Value;
}
template<>
inline void FVG_Example_CratersInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set<v_flt, 1>(TVoxelRange<v_flt> InValue)
{
Value = InValue;
}
template<>
inline auto& FVG_Example_CratersInstance::GetTarget<1>() const
{
return LocalValue;
}
template<>
inline auto& FVG_Example_CratersInstance::GetTarget<2>() const
{
return LocalMaterial;
}
template<>
inline auto& FVG_Example_CratersInstance::GetRangeTarget<0, 1>() const
{
return LocalValueRangeAnalysis;
}
template<>
inline auto& FVG_Example_CratersInstance::GetTarget<3, 4, 5>() const
{
return LocalUpVectorXUpVectorYUpVectorZ;
}
#endif
////////////////////////////////////////////////////////////
////////////////////////// UCLASS //////////////////////////
////////////////////////////////////////////////////////////
UVG_Example_Craters::UVG_Example_Craters()
{
bEnableRangeAnalysis = true;
}
TVoxelSharedRef<FVoxelTransformableGeneratorInstance> UVG_Example_Craters::GetTransformableInstance()
{
#if VOXEL_GRAPH_GENERATED_VERSION == 1
return MakeVoxelShared<FVG_Example_CratersInstance>(*this);
#else
#if VOXEL_GRAPH_GENERATED_VERSION > 1
EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VG_Example_Craters. You need to regenerate it.");
FVoxelMessages::Warning("Outdated generated voxel graph: VG_Example_Craters. You need to regenerate it.");
#else
EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_Craters. You need to update the plugin.");
FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VG_Example_Craters. You need to update the plugin.");
#endif
return MakeVoxelShared<FVoxelTransformableEmptyGeneratorInstance>();
#endif
}
PRAGMA_GENERATED_VOXEL_GRAPH_END