994 lines
31 KiB
C++
994 lines
31 KiB
C++
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// Copyright 2020 Phyronnaz
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#include "VDI_Capsule_Graph.h"
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PRAGMA_GENERATED_VOXEL_GRAPH_START
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using FVoxelGraphSeed = int32;
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#if VOXEL_GRAPH_GENERATED_VERSION == 1
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class FVDI_Capsule_GraphInstance : public TVoxelGraphGeneratorInstanceHelper<FVDI_Capsule_GraphInstance, UVDI_Capsule_Graph>
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{
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public:
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struct FParams
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{
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const float Noise_Amplitude;
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const int32 Seed;
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};
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class FLocalComputeStruct_LocalValue
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{
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public:
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struct FOutputs
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{
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FOutputs() {}
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void Init(const FVoxelGraphOutputsInit& Init)
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{
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}
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template<typename T, uint32 Index>
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T Get() const;
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template<typename T, uint32 Index>
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void Set(T Value);
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v_flt Value;
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};
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struct FBufferConstant
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{
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FBufferConstant() {}
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v_flt Variable_14; // Noise Amplitude = 1.0 output 0
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};
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struct FBufferX
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{
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FBufferX() {}
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v_flt Variable_16; // XYZ.X output 0
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v_flt Variable_0; // Data Item Parameters output 0
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v_flt Variable_1; // Data Item Parameters output 1
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v_flt Variable_2; // Data Item Parameters output 2
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v_flt Variable_3; // Data Item Parameters output 3
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v_flt Variable_4; // Data Item Parameters output 4
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v_flt Variable_5; // Data Item Parameters output 5
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v_flt Variable_6; // Data Item Parameters output 6
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v_flt Variable_13; // * output 0
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v_flt Variable_12; // * output 0
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};
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struct FBufferXY
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{
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FBufferXY() {}
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v_flt Variable_17; // XYZ.Y output 0
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};
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FLocalComputeStruct_LocalValue(const FParams& InParams)
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: Params(InParams)
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{
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}
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void Init(const FVoxelGeneratorInit& InitStruct)
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{
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////////////////////////////////////////////////////
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//////////////////// Init nodes ////////////////////
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////////////////////////////////////////////////////
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{
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////////////////////////////////////////////////////
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/////////////// Constant nodes init ////////////////
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////////////////////////////////////////////////////
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{
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/////////////////////////////////////////////////////////////////////////////////
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//////// First compute all seeds in case they are used by constant nodes ////////
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/////////////////////////////////////////////////////////////////////////////////
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// Init of Seed = 1443
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FVoxelGraphSeed Variable_15; // Seed = 1443 output 0
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Variable_15 = Params.Seed;
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////////////////////////////////////////////////////
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///////////// Then init constant nodes /////////////
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////////////////////////////////////////////////////
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}
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////////////////////////////////////////////////////
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//////////////////// Other inits ///////////////////
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////////////////////////////////////////////////////
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Function0_XYZWithoutCache_Init(InitStruct);
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}
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////////////////////////////////////////////////////
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//////////////// Compute constants /////////////////
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////////////////////////////////////////////////////
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{
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// Noise Amplitude = 1.0
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BufferConstant.Variable_14 = Params.Noise_Amplitude;
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}
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}
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void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
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{
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Function0_X_Compute(Context, BufferX);
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}
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void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
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{
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Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
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}
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void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
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{
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Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
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}
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void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
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{
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Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
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}
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void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
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{
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Function0_XYZWithoutCache_Compute(Context, Outputs);
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}
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inline FBufferX GetBufferX() const { return {}; }
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inline FBufferXY GetBufferXY() const { return {}; }
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inline FOutputs GetOutputs() const { return {}; }
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private:
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FBufferConstant BufferConstant;
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const FParams& Params;
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FVoxelFastNoise _3D_Gradient_Perturb_0_Noise;
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///////////////////////////////////////////////////////////////////////
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//////////////////////////// Init functions ///////////////////////////
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///////////////////////////////////////////////////////////////////////
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void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
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{
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// Init of Seed = 1443
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FVoxelGraphSeed Variable_15; // Seed = 1443 output 0
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Variable_15 = Params.Seed;
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// Init of 3D Gradient Perturb
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_3D_Gradient_Perturb_0_Noise.SetSeed(Variable_15);
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_3D_Gradient_Perturb_0_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
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}
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///////////////////////////////////////////////////////////////////////
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////////////////////////// Compute functions //////////////////////////
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///////////////////////////////////////////////////////////////////////
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void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
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{
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// XYZ.X
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BufferX.Variable_16 = Context.GetLocalX();
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// Data Item Parameters
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if (Context.Items.CustomData && Context.Items.CustomData->Num() == 7)
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{
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BufferX.Variable_0 = (*Context.Items.CustomData).GetData()[0];
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BufferX.Variable_1 = (*Context.Items.CustomData).GetData()[1];
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BufferX.Variable_2 = (*Context.Items.CustomData).GetData()[2];
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BufferX.Variable_3 = (*Context.Items.CustomData).GetData()[3];
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BufferX.Variable_4 = (*Context.Items.CustomData).GetData()[4];
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BufferX.Variable_5 = (*Context.Items.CustomData).GetData()[5];
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BufferX.Variable_6 = (*Context.Items.CustomData).GetData()[6];
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}
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else
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{
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BufferX.Variable_0 = 57.599049;
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BufferX.Variable_1 = 0.000000;
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BufferX.Variable_2 = 0.000000;
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BufferX.Variable_3 = 0.000000;
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BufferX.Variable_4 = 100.000000;
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BufferX.Variable_5 = 0.000000;
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BufferX.Variable_6 = 40.000000;
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}
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// 1 / X
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v_flt Variable_11; // 1 / X output 0
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Variable_11 = FVoxelNodeFunctions::OneOverX(BufferX.Variable_6);
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// *
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BufferX.Variable_13 = BufferX.Variable_6 * BufferConstant.Variable_14;
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// *
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BufferX.Variable_12 = Variable_11 * v_flt(0.2f);
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}
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void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
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{
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// XYZ.Y
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BufferXY.Variable_17 = Context.GetLocalY();
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}
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void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
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{
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// XYZ.X
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BufferX.Variable_16 = Context.GetLocalX();
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// XYZ.Y
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BufferXY.Variable_17 = Context.GetLocalY();
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// Data Item Parameters
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if (Context.Items.CustomData && Context.Items.CustomData->Num() == 7)
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{
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BufferX.Variable_0 = (*Context.Items.CustomData).GetData()[0];
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BufferX.Variable_1 = (*Context.Items.CustomData).GetData()[1];
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BufferX.Variable_2 = (*Context.Items.CustomData).GetData()[2];
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BufferX.Variable_3 = (*Context.Items.CustomData).GetData()[3];
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BufferX.Variable_4 = (*Context.Items.CustomData).GetData()[4];
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BufferX.Variable_5 = (*Context.Items.CustomData).GetData()[5];
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BufferX.Variable_6 = (*Context.Items.CustomData).GetData()[6];
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}
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else
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{
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BufferX.Variable_0 = 57.599049;
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BufferX.Variable_1 = 0.000000;
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BufferX.Variable_2 = 0.000000;
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BufferX.Variable_3 = 0.000000;
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BufferX.Variable_4 = 100.000000;
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BufferX.Variable_5 = 0.000000;
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BufferX.Variable_6 = 40.000000;
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}
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// 1 / X
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v_flt Variable_11; // 1 / X output 0
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Variable_11 = FVoxelNodeFunctions::OneOverX(BufferX.Variable_6);
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// *
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BufferX.Variable_13 = BufferX.Variable_6 * BufferConstant.Variable_14;
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// *
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BufferX.Variable_12 = Variable_11 * v_flt(0.2f);
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}
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void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
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{
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// XYZ.Z
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v_flt Variable_18; // XYZ.Z output 0
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Variable_18 = Context.GetLocalZ();
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// 3D Gradient Perturb
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v_flt Variable_8; // 3D Gradient Perturb output 0
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v_flt Variable_9; // 3D Gradient Perturb output 1
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v_flt Variable_10; // 3D Gradient Perturb output 2
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Variable_8 = BufferX.Variable_16;
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Variable_9 = BufferXY.Variable_17;
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Variable_10 = Variable_18;
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_3D_Gradient_Perturb_0_Noise.GradientPerturb_3D(Variable_8, Variable_9, Variable_10, BufferX.Variable_12, BufferX.Variable_13);
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// Capsule SDF
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v_flt Variable_7; // Capsule SDF output 0
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Variable_7 = FVoxelSDFNodeFunctions::Capsule(Variable_8, Variable_9, Variable_10, BufferX.Variable_0, BufferX.Variable_1, BufferX.Variable_2, BufferX.Variable_3, BufferX.Variable_4, BufferX.Variable_5, BufferX.Variable_6);
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Outputs.Value = Variable_7;
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}
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void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
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{
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// XYZ.X
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v_flt Variable_16; // XYZ.X output 0
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Variable_16 = Context.GetLocalX();
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// XYZ.Y
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v_flt Variable_17; // XYZ.Y output 0
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Variable_17 = Context.GetLocalY();
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// XYZ.Z
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v_flt Variable_18; // XYZ.Z output 0
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Variable_18 = Context.GetLocalZ();
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// Data Item Parameters
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v_flt Variable_0; // Data Item Parameters output 0
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v_flt Variable_1; // Data Item Parameters output 1
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v_flt Variable_2; // Data Item Parameters output 2
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v_flt Variable_3; // Data Item Parameters output 3
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v_flt Variable_4; // Data Item Parameters output 4
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v_flt Variable_5; // Data Item Parameters output 5
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v_flt Variable_6; // Data Item Parameters output 6
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if (Context.Items.CustomData && Context.Items.CustomData->Num() == 7)
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{
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Variable_0 = (*Context.Items.CustomData).GetData()[0];
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Variable_1 = (*Context.Items.CustomData).GetData()[1];
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Variable_2 = (*Context.Items.CustomData).GetData()[2];
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Variable_3 = (*Context.Items.CustomData).GetData()[3];
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Variable_4 = (*Context.Items.CustomData).GetData()[4];
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Variable_5 = (*Context.Items.CustomData).GetData()[5];
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Variable_6 = (*Context.Items.CustomData).GetData()[6];
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}
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else
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{
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Variable_0 = 57.599049;
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Variable_1 = 0.000000;
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Variable_2 = 0.000000;
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Variable_3 = 0.000000;
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Variable_4 = 100.000000;
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Variable_5 = 0.000000;
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Variable_6 = 40.000000;
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}
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// 1 / X
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v_flt Variable_11; // 1 / X output 0
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Variable_11 = FVoxelNodeFunctions::OneOverX(Variable_6);
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// *
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v_flt Variable_13; // * output 0
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Variable_13 = Variable_6 * BufferConstant.Variable_14;
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// *
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v_flt Variable_12; // * output 0
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Variable_12 = Variable_11 * v_flt(0.2f);
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// 3D Gradient Perturb
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v_flt Variable_8; // 3D Gradient Perturb output 0
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v_flt Variable_9; // 3D Gradient Perturb output 1
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v_flt Variable_10; // 3D Gradient Perturb output 2
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Variable_8 = Variable_16;
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Variable_9 = Variable_17;
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Variable_10 = Variable_18;
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_3D_Gradient_Perturb_0_Noise.GradientPerturb_3D(Variable_8, Variable_9, Variable_10, Variable_12, Variable_13);
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// Capsule SDF
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v_flt Variable_7; // Capsule SDF output 0
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Variable_7 = FVoxelSDFNodeFunctions::Capsule(Variable_8, Variable_9, Variable_10, Variable_0, Variable_1, Variable_2, Variable_3, Variable_4, Variable_5, Variable_6);
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Outputs.Value = Variable_7;
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}
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};
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class FLocalComputeStruct_LocalMaterial
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{
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public:
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struct FOutputs
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{
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FOutputs() {}
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void Init(const FVoxelGraphOutputsInit& Init)
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{
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MaterialBuilder.SetMaterialConfig(Init.MaterialConfig);
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}
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template<typename T, uint32 Index>
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T Get() const;
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template<typename T, uint32 Index>
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void Set(T Value);
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FVoxelMaterialBuilder MaterialBuilder;
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};
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struct FBufferConstant
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{
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FBufferConstant() {}
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};
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struct FBufferX
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{
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FBufferX() {}
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};
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struct FBufferXY
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{
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FBufferXY() {}
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};
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FLocalComputeStruct_LocalMaterial(const FParams& InParams)
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: Params(InParams)
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{
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}
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void Init(const FVoxelGeneratorInit& InitStruct)
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{
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////////////////////////////////////////////////////
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//////////////////// Init nodes ////////////////////
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////////////////////////////////////////////////////
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{
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////////////////////////////////////////////////////
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/////////////// Constant nodes init ////////////////
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////////////////////////////////////////////////////
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{
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/////////////////////////////////////////////////////////////////////////////////
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//////// First compute all seeds in case they are used by constant nodes ////////
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/////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////
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///////////// Then init constant nodes /////////////
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////////////////////////////////////////////////////
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}
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////////////////////////////////////////////////////
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//////////////////// Other inits ///////////////////
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////////////////////////////////////////////////////
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Function0_XYZWithoutCache_Init(InitStruct);
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}
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////////////////////////////////////////////////////
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//////////////// Compute constants /////////////////
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////////////////////////////////////////////////////
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{
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}
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}
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void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
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{
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Function0_X_Compute(Context, BufferX);
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}
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void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
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{
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Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
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}
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void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
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{
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Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
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}
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void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
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{
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Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
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}
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void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
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|
{
|
||
|
Function0_XYZWithoutCache_Compute(Context, Outputs);
|
||
|
}
|
||
|
|
||
|
inline FBufferX GetBufferX() const { return {}; }
|
||
|
inline FBufferXY GetBufferXY() const { return {}; }
|
||
|
inline FOutputs GetOutputs() const { return {}; }
|
||
|
|
||
|
private:
|
||
|
FBufferConstant BufferConstant;
|
||
|
|
||
|
const FParams& Params;
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////
|
||
|
//////////////////////////// Init functions ///////////////////////////
|
||
|
///////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////
|
||
|
////////////////////////// Compute functions //////////////////////////
|
||
|
///////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
|
||
|
{
|
||
|
}
|
||
|
|
||
|
};
|
||
|
class FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ
|
||
|
{
|
||
|
public:
|
||
|
struct FOutputs
|
||
|
{
|
||
|
FOutputs() {}
|
||
|
|
||
|
void Init(const FVoxelGraphOutputsInit& Init)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
template<typename T, uint32 Index>
|
||
|
T Get() const;
|
||
|
template<typename T, uint32 Index>
|
||
|
void Set(T Value);
|
||
|
|
||
|
v_flt UpVectorX;
|
||
|
v_flt UpVectorY;
|
||
|
v_flt UpVectorZ;
|
||
|
};
|
||
|
struct FBufferConstant
|
||
|
{
|
||
|
FBufferConstant() {}
|
||
|
|
||
|
};
|
||
|
|
||
|
struct FBufferX
|
||
|
{
|
||
|
FBufferX() {}
|
||
|
|
||
|
};
|
||
|
|
||
|
struct FBufferXY
|
||
|
{
|
||
|
FBufferXY() {}
|
||
|
|
||
|
};
|
||
|
|
||
|
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ(const FParams& InParams)
|
||
|
: Params(InParams)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void Init(const FVoxelGeneratorInit& InitStruct)
|
||
|
{
|
||
|
////////////////////////////////////////////////////
|
||
|
//////////////////// Init nodes ////////////////////
|
||
|
////////////////////////////////////////////////////
|
||
|
{
|
||
|
////////////////////////////////////////////////////
|
||
|
/////////////// Constant nodes init ////////////////
|
||
|
////////////////////////////////////////////////////
|
||
|
{
|
||
|
/////////////////////////////////////////////////////////////////////////////////
|
||
|
//////// First compute all seeds in case they are used by constant nodes ////////
|
||
|
/////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////
|
||
|
///////////// Then init constant nodes /////////////
|
||
|
////////////////////////////////////////////////////
|
||
|
|
||
|
}
|
||
|
|
||
|
////////////////////////////////////////////////////
|
||
|
//////////////////// Other inits ///////////////////
|
||
|
////////////////////////////////////////////////////
|
||
|
Function0_XYZWithoutCache_Init(InitStruct);
|
||
|
}
|
||
|
|
||
|
////////////////////////////////////////////////////
|
||
|
//////////////// Compute constants /////////////////
|
||
|
////////////////////////////////////////////////////
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
void ComputeX(const FVoxelContext& Context, FBufferX& BufferX) const
|
||
|
{
|
||
|
Function0_X_Compute(Context, BufferX);
|
||
|
}
|
||
|
void ComputeXYWithCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
|
||
|
{
|
||
|
Function0_XYWithCache_Compute(Context, BufferX, BufferXY);
|
||
|
}
|
||
|
void ComputeXYWithoutCache(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
|
||
|
{
|
||
|
Function0_XYWithoutCache_Compute(Context, BufferX, BufferXY);
|
||
|
}
|
||
|
void ComputeXYZWithCache(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
|
||
|
{
|
||
|
Function0_XYZWithCache_Compute(Context, BufferX, BufferXY, Outputs);
|
||
|
}
|
||
|
void ComputeXYZWithoutCache(const FVoxelContext& Context, FOutputs& Outputs) const
|
||
|
{
|
||
|
Function0_XYZWithoutCache_Compute(Context, Outputs);
|
||
|
}
|
||
|
|
||
|
inline FBufferX GetBufferX() const { return {}; }
|
||
|
inline FBufferXY GetBufferXY() const { return {}; }
|
||
|
inline FOutputs GetOutputs() const { return {}; }
|
||
|
|
||
|
private:
|
||
|
FBufferConstant BufferConstant;
|
||
|
|
||
|
const FParams& Params;
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////
|
||
|
//////////////////////////// Init functions ///////////////////////////
|
||
|
///////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////
|
||
|
////////////////////////// Compute functions //////////////////////////
|
||
|
///////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Function0_X_Compute(const FVoxelContext& Context, FBufferX& BufferX) const
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void Function0_XYWithCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void Function0_XYWithoutCache_Compute(const FVoxelContext& Context, FBufferX& BufferX, FBufferXY& BufferXY) const
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void Function0_XYZWithCache_Compute(const FVoxelContext& Context, const FBufferX& BufferX, const FBufferXY& BufferXY, FOutputs& Outputs) const
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void Function0_XYZWithoutCache_Compute(const FVoxelContext& Context, FOutputs& Outputs) const
|
||
|
{
|
||
|
}
|
||
|
|
||
|
};
|
||
|
class FLocalComputeStruct_LocalValueRangeAnalysis
|
||
|
{
|
||
|
public:
|
||
|
struct FOutputs
|
||
|
{
|
||
|
FOutputs() {}
|
||
|
|
||
|
void Init(const FVoxelGraphOutputsInit& Init)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
template<typename T, uint32 Index>
|
||
|
TVoxelRange<T> Get() const;
|
||
|
template<typename T, uint32 Index>
|
||
|
void Set(TVoxelRange<T> Value);
|
||
|
|
||
|
TVoxelRange<v_flt> Value;
|
||
|
};
|
||
|
struct FBufferConstant
|
||
|
{
|
||
|
FBufferConstant() {}
|
||
|
|
||
|
TVoxelRange<v_flt> Variable_14; // Noise Amplitude = 1.0 output 0
|
||
|
};
|
||
|
|
||
|
struct FBufferX
|
||
|
{
|
||
|
FBufferX() {}
|
||
|
|
||
|
TVoxelRange<v_flt> Variable_15; // XYZ.X output 0
|
||
|
TVoxelRange<v_flt> Variable_0; // Data Item Parameters output 0
|
||
|
TVoxelRange<v_flt> Variable_1; // Data Item Parameters output 1
|
||
|
TVoxelRange<v_flt> Variable_2; // Data Item Parameters output 2
|
||
|
TVoxelRange<v_flt> Variable_3; // Data Item Parameters output 3
|
||
|
TVoxelRange<v_flt> Variable_4; // Data Item Parameters output 4
|
||
|
TVoxelRange<v_flt> Variable_5; // Data Item Parameters output 5
|
||
|
TVoxelRange<v_flt> Variable_6; // Data Item Parameters output 6
|
||
|
TVoxelRange<v_flt> Variable_13; // * output 0
|
||
|
TVoxelRange<v_flt> Variable_12; // * output 0
|
||
|
};
|
||
|
|
||
|
struct FBufferXY
|
||
|
{
|
||
|
FBufferXY() {}
|
||
|
|
||
|
TVoxelRange<v_flt> Variable_16; // XYZ.Y output 0
|
||
|
};
|
||
|
|
||
|
FLocalComputeStruct_LocalValueRangeAnalysis(const FParams& InParams)
|
||
|
: Params(InParams)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void Init(const FVoxelGeneratorInit& InitStruct)
|
||
|
{
|
||
|
////////////////////////////////////////////////////
|
||
|
//////////////////// Init nodes ////////////////////
|
||
|
////////////////////////////////////////////////////
|
||
|
{
|
||
|
////////////////////////////////////////////////////
|
||
|
/////////////// Constant nodes init ////////////////
|
||
|
////////////////////////////////////////////////////
|
||
|
{
|
||
|
/////////////////////////////////////////////////////////////////////////////////
|
||
|
//////// First compute all seeds in case they are used by constant nodes ////////
|
||
|
/////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////
|
||
|
///////////// Then init constant nodes /////////////
|
||
|
////////////////////////////////////////////////////
|
||
|
|
||
|
}
|
||
|
|
||
|
////////////////////////////////////////////////////
|
||
|
//////////////////// Other inits ///////////////////
|
||
|
////////////////////////////////////////////////////
|
||
|
Function0_XYZWithoutCache_Init(InitStruct);
|
||
|
}
|
||
|
|
||
|
////////////////////////////////////////////////////
|
||
|
//////////////// Compute constants /////////////////
|
||
|
////////////////////////////////////////////////////
|
||
|
{
|
||
|
// Noise Amplitude = 1.0
|
||
|
BufferConstant.Variable_14 = Params.Noise_Amplitude;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
void ComputeXYZWithoutCache(const FVoxelContextRange& Context, FOutputs& Outputs) const
|
||
|
{
|
||
|
Function0_XYZWithoutCache_Compute(Context, Outputs);
|
||
|
}
|
||
|
|
||
|
inline FBufferX GetBufferX() const { return {}; }
|
||
|
inline FBufferXY GetBufferXY() const { return {}; }
|
||
|
inline FOutputs GetOutputs() const { return {}; }
|
||
|
|
||
|
private:
|
||
|
FBufferConstant BufferConstant;
|
||
|
|
||
|
const FParams& Params;
|
||
|
|
||
|
FVoxelFastNoise _3D_Gradient_Perturb_1_Noise;
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////
|
||
|
//////////////////////////// Init functions ///////////////////////////
|
||
|
///////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Function0_XYZWithoutCache_Init(const FVoxelGeneratorInit& InitStruct)
|
||
|
{
|
||
|
// Init of 3D Gradient Perturb
|
||
|
_3D_Gradient_Perturb_1_Noise.SetSeed(FVoxelGraphSeed(1337));
|
||
|
_3D_Gradient_Perturb_1_Noise.SetInterpolation(EVoxelNoiseInterpolation::Quintic);
|
||
|
|
||
|
}
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////
|
||
|
////////////////////////// Compute functions //////////////////////////
|
||
|
///////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Function0_XYZWithoutCache_Compute(const FVoxelContextRange& Context, FOutputs& Outputs) const
|
||
|
{
|
||
|
// XYZ.Z
|
||
|
TVoxelRange<v_flt> Variable_17; // XYZ.Z output 0
|
||
|
Variable_17 = Context.GetLocalZ();
|
||
|
|
||
|
// XYZ.X
|
||
|
TVoxelRange<v_flt> Variable_15; // XYZ.X output 0
|
||
|
Variable_15 = Context.GetLocalX();
|
||
|
|
||
|
// XYZ.Y
|
||
|
TVoxelRange<v_flt> Variable_16; // XYZ.Y output 0
|
||
|
Variable_16 = Context.GetLocalY();
|
||
|
|
||
|
// Data Item Parameters
|
||
|
TVoxelRange<v_flt> Variable_0; // Data Item Parameters output 0
|
||
|
TVoxelRange<v_flt> Variable_1; // Data Item Parameters output 1
|
||
|
TVoxelRange<v_flt> Variable_2; // Data Item Parameters output 2
|
||
|
TVoxelRange<v_flt> Variable_3; // Data Item Parameters output 3
|
||
|
TVoxelRange<v_flt> Variable_4; // Data Item Parameters output 4
|
||
|
TVoxelRange<v_flt> Variable_5; // Data Item Parameters output 5
|
||
|
TVoxelRange<v_flt> Variable_6; // Data Item Parameters output 6
|
||
|
if (Context.Items.CustomData && Context.Items.CustomData->Num() == 7)
|
||
|
{
|
||
|
Variable_0 = (*Context.Items.CustomData).GetData()[0];
|
||
|
Variable_1 = (*Context.Items.CustomData).GetData()[1];
|
||
|
Variable_2 = (*Context.Items.CustomData).GetData()[2];
|
||
|
Variable_3 = (*Context.Items.CustomData).GetData()[3];
|
||
|
Variable_4 = (*Context.Items.CustomData).GetData()[4];
|
||
|
Variable_5 = (*Context.Items.CustomData).GetData()[5];
|
||
|
Variable_6 = (*Context.Items.CustomData).GetData()[6];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Variable_0 = 57.599049;
|
||
|
Variable_1 = 0.000000;
|
||
|
Variable_2 = 0.000000;
|
||
|
Variable_3 = 0.000000;
|
||
|
Variable_4 = 100.000000;
|
||
|
Variable_5 = 0.000000;
|
||
|
Variable_6 = 40.000000;
|
||
|
}
|
||
|
|
||
|
// 1 / X
|
||
|
TVoxelRange<v_flt> Variable_11; // 1 / X output 0
|
||
|
Variable_11 = FVoxelNodeFunctions::OneOverX(Variable_6);
|
||
|
|
||
|
// *
|
||
|
TVoxelRange<v_flt> Variable_13; // * output 0
|
||
|
Variable_13 = Variable_6 * BufferConstant.Variable_14;
|
||
|
|
||
|
// *
|
||
|
TVoxelRange<v_flt> Variable_12; // * output 0
|
||
|
Variable_12 = Variable_11 * TVoxelRange<v_flt>(0.2f);
|
||
|
|
||
|
// 3D Gradient Perturb
|
||
|
TVoxelRange<v_flt> Variable_8; // 3D Gradient Perturb output 0
|
||
|
TVoxelRange<v_flt> Variable_9; // 3D Gradient Perturb output 1
|
||
|
TVoxelRange<v_flt> Variable_10; // 3D Gradient Perturb output 2
|
||
|
Variable_8 = TVoxelRange<v_flt>::FromList(Variable_15.Min - 2 * Variable_13.Max, Variable_15.Max + 2 * Variable_13.Max);
|
||
|
Variable_9 = TVoxelRange<v_flt>::FromList(Variable_16.Min - 2 * Variable_13.Max, Variable_16.Max + 2 * Variable_13.Max);
|
||
|
Variable_10 = TVoxelRange<v_flt>::FromList(Variable_17.Min - 2 * Variable_13.Max, Variable_17.Max + 2 * Variable_13.Max);
|
||
|
|
||
|
// Capsule SDF
|
||
|
TVoxelRange<v_flt> Variable_7; // Capsule SDF output 0
|
||
|
Variable_7 = FVoxelSDFNodeFunctions::Capsule(Variable_8, Variable_9, Variable_10, Variable_0, Variable_1, Variable_2, Variable_3, Variable_4, Variable_5, Variable_6);
|
||
|
|
||
|
Outputs.Value = Variable_7;
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
FVDI_Capsule_GraphInstance(UVDI_Capsule_Graph& Object)
|
||
|
: TVoxelGraphGeneratorInstanceHelper(
|
||
|
{
|
||
|
{ "Value", 1 },
|
||
|
},
|
||
|
{
|
||
|
},
|
||
|
{
|
||
|
},
|
||
|
{
|
||
|
{
|
||
|
{ "Value", NoTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr<v_flt>>() },
|
||
|
},
|
||
|
{
|
||
|
},
|
||
|
{
|
||
|
},
|
||
|
{
|
||
|
{ "Value", NoTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr<v_flt>>() },
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
{
|
||
|
{ "Value", WithTransformAccessor<v_flt>::Get<1, TOutputFunctionPtr_Transform<v_flt>>() },
|
||
|
},
|
||
|
{
|
||
|
},
|
||
|
{
|
||
|
},
|
||
|
{
|
||
|
{ "Value", WithTransformRangeAccessor<v_flt>::Get<1, TRangeOutputFunctionPtr_Transform<v_flt>>() },
|
||
|
}
|
||
|
},
|
||
|
Object)
|
||
|
, Params(FParams
|
||
|
{
|
||
|
Object.Noise_Amplitude,
|
||
|
Object.Seed
|
||
|
})
|
||
|
, LocalValue(Params)
|
||
|
, LocalMaterial(Params)
|
||
|
, LocalUpVectorXUpVectorYUpVectorZ(Params)
|
||
|
, LocalValueRangeAnalysis(Params)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
virtual void InitGraph(const FVoxelGeneratorInit& InitStruct) override final
|
||
|
{
|
||
|
LocalValue.Init(InitStruct);
|
||
|
LocalMaterial.Init(InitStruct);
|
||
|
LocalUpVectorXUpVectorYUpVectorZ.Init(InitStruct);
|
||
|
LocalValueRangeAnalysis.Init(InitStruct);
|
||
|
}
|
||
|
|
||
|
template<uint32... Permutation>
|
||
|
auto& GetTarget() const;
|
||
|
|
||
|
template<uint32... Permutation>
|
||
|
auto& GetRangeTarget() const;
|
||
|
|
||
|
private:
|
||
|
FParams Params;
|
||
|
FLocalComputeStruct_LocalValue LocalValue;
|
||
|
FLocalComputeStruct_LocalMaterial LocalMaterial;
|
||
|
FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ LocalUpVectorXUpVectorYUpVectorZ;
|
||
|
FLocalComputeStruct_LocalValueRangeAnalysis LocalValueRangeAnalysis;
|
||
|
|
||
|
};
|
||
|
|
||
|
template<>
|
||
|
inline v_flt FVDI_Capsule_GraphInstance::FLocalComputeStruct_LocalValue::FOutputs::Get<v_flt, 1>() const
|
||
|
{
|
||
|
return Value;
|
||
|
}
|
||
|
template<>
|
||
|
inline void FVDI_Capsule_GraphInstance::FLocalComputeStruct_LocalValue::FOutputs::Set<v_flt, 1>(v_flt InValue)
|
||
|
{
|
||
|
Value = InValue;
|
||
|
}
|
||
|
template<>
|
||
|
inline FVoxelMaterial FVDI_Capsule_GraphInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Get<FVoxelMaterial, 2>() const
|
||
|
{
|
||
|
return MaterialBuilder.Build();
|
||
|
}
|
||
|
template<>
|
||
|
inline void FVDI_Capsule_GraphInstance::FLocalComputeStruct_LocalMaterial::FOutputs::Set<FVoxelMaterial, 2>(FVoxelMaterial Material)
|
||
|
{
|
||
|
}
|
||
|
template<>
|
||
|
inline v_flt FVDI_Capsule_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 3>() const
|
||
|
{
|
||
|
return UpVectorX;
|
||
|
}
|
||
|
template<>
|
||
|
inline void FVDI_Capsule_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 3>(v_flt InValue)
|
||
|
{
|
||
|
UpVectorX = InValue;
|
||
|
}
|
||
|
template<>
|
||
|
inline v_flt FVDI_Capsule_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 4>() const
|
||
|
{
|
||
|
return UpVectorY;
|
||
|
}
|
||
|
template<>
|
||
|
inline void FVDI_Capsule_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 4>(v_flt InValue)
|
||
|
{
|
||
|
UpVectorY = InValue;
|
||
|
}
|
||
|
template<>
|
||
|
inline v_flt FVDI_Capsule_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Get<v_flt, 5>() const
|
||
|
{
|
||
|
return UpVectorZ;
|
||
|
}
|
||
|
template<>
|
||
|
inline void FVDI_Capsule_GraphInstance::FLocalComputeStruct_LocalUpVectorXUpVectorYUpVectorZ::FOutputs::Set<v_flt, 5>(v_flt InValue)
|
||
|
{
|
||
|
UpVectorZ = InValue;
|
||
|
}
|
||
|
template<>
|
||
|
inline TVoxelRange<v_flt> FVDI_Capsule_GraphInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Get<v_flt, 1>() const
|
||
|
{
|
||
|
return Value;
|
||
|
}
|
||
|
template<>
|
||
|
inline void FVDI_Capsule_GraphInstance::FLocalComputeStruct_LocalValueRangeAnalysis::FOutputs::Set<v_flt, 1>(TVoxelRange<v_flt> InValue)
|
||
|
{
|
||
|
Value = InValue;
|
||
|
}
|
||
|
template<>
|
||
|
inline auto& FVDI_Capsule_GraphInstance::GetTarget<1>() const
|
||
|
{
|
||
|
return LocalValue;
|
||
|
}
|
||
|
template<>
|
||
|
inline auto& FVDI_Capsule_GraphInstance::GetTarget<2>() const
|
||
|
{
|
||
|
return LocalMaterial;
|
||
|
}
|
||
|
template<>
|
||
|
inline auto& FVDI_Capsule_GraphInstance::GetRangeTarget<0, 1>() const
|
||
|
{
|
||
|
return LocalValueRangeAnalysis;
|
||
|
}
|
||
|
template<>
|
||
|
inline auto& FVDI_Capsule_GraphInstance::GetTarget<3, 4, 5>() const
|
||
|
{
|
||
|
return LocalUpVectorXUpVectorYUpVectorZ;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
////////////////////////// UCLASS //////////////////////////
|
||
|
////////////////////////////////////////////////////////////
|
||
|
|
||
|
UVDI_Capsule_Graph::UVDI_Capsule_Graph()
|
||
|
{
|
||
|
bEnableRangeAnalysis = true;
|
||
|
}
|
||
|
|
||
|
TVoxelSharedRef<FVoxelTransformableGeneratorInstance> UVDI_Capsule_Graph::GetTransformableInstance()
|
||
|
{
|
||
|
#if VOXEL_GRAPH_GENERATED_VERSION == 1
|
||
|
return MakeVoxelShared<FVDI_Capsule_GraphInstance>(*this);
|
||
|
#else
|
||
|
#if VOXEL_GRAPH_GENERATED_VERSION > 1
|
||
|
EMIT_CUSTOM_WARNING("Outdated generated voxel graph: VDI_Capsule_Graph. You need to regenerate it.");
|
||
|
FVoxelMessages::Warning("Outdated generated voxel graph: VDI_Capsule_Graph. You need to regenerate it.");
|
||
|
#else
|
||
|
EMIT_CUSTOM_WARNING("Generated voxel graph is more recent than the Voxel Plugin version: VDI_Capsule_Graph. You need to update the plugin.");
|
||
|
FVoxelMessages::Warning("Generated voxel graph is more recent than the Voxel Plugin version: VDI_Capsule_Graph. You need to update the plugin.");
|
||
|
#endif
|
||
|
return MakeVoxelShared<FVoxelTransformableEmptyGeneratorInstance>();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
PRAGMA_GENERATED_VOXEL_GRAPH_END
|