19 lines
576 B
C
19 lines
576 B
C
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// Copyright 2020 Phyronnaz
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Toolkits/IToolkit.h"
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#include "AssetTypeCategories.h"
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class IToolkitHost;
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class UVoxelDataAsset;
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class IVoxelEditorModule : public IModuleInterface
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{
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public:
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virtual void CreateVoxelDataAssetEditor(EToolkitMode::Type Mode, const TSharedPtr<IToolkitHost>& InitToolkitHost, UVoxelDataAsset* DataAsset) = 0;
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virtual void RefreshVoxelWorlds(UObject* MatchingGenerator = nullptr) = 0;
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virtual EAssetTypeCategories::Type GetVoxelAssetTypeCategory() const = 0;
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};
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