20 lines
590 B
C
20 lines
590 B
C
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// Copyright 2020 Phyronnaz
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#pragma once
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#include "CoreMinimal.h"
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#include "VoxelExposedNodes.h"
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#include "VoxelAssetPickerNode.generated.h"
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UCLASS(Abstract)
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class VOXELGRAPH_API UVoxelAssetPickerNode : public UVoxelExposedNode
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{
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GENERATED_BODY()
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public:
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//~ Begin UVoxelAssetPickerNode Interface
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virtual UObject* GetAsset() const { return nullptr; }
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virtual UClass* GetAssetClass() const { return nullptr; }
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virtual void SetAsset(UObject* Object) {}
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virtual bool ShouldFilterAsset(const struct FAssetData& Asset) const { return false; }
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//~ End UVoxelAssetPickerNode Interface
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};
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