40 lines
1.3 KiB
C
40 lines
1.3 KiB
C
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// Copyright 2020 Phyronnaz
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#pragma once
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#include "CoreMinimal.h"
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#include "VoxelGeneratedWorldGeneratorsIncludes.h"
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#include "VoxelExample_HollowPlanet.generated.h"
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UCLASS(Blueprintable)
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class UVoxelExample_HollowPlanet : public UVoxelGraphGeneratorHelper
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{
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GENERATED_BODY()
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public:
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//
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="", meta=(DisplayName="Intersection Smoothness"))
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float Intersection_Smoothness = 10.0;
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// Above 0: More ground. Below zero: less ground
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="", meta=(DisplayName="Noise Bias"))
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float Noise_Bias = 0.2;
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//
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="", meta=(DisplayName="Noise Frequency"))
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float Noise_Frequency = 4.0;
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//
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="", meta=(DisplayName="Noise Scale"))
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float Noise_Scale = 20.0;
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//
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="", meta=(DisplayName="Radius"))
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float Radius = 250.0;
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//
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="", meta=(DisplayName="Seed"))
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int32 Seed = 1443;
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//
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="", meta=(DisplayName="Use IQ Noise"))
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bool Use_IQ_Noise = true;
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UVoxelExample_HollowPlanet();
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virtual TVoxelSharedRef<FVoxelTransformableGeneratorInstance> GetTransformableInstance() override;
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};
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