48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
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// Copyright 2020 Phyronnaz
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#pragma once
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#include "CoreMinimal.h"
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#include "ActorFactories/ActorFactory.h"
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#include "ActorFactoryVoxelPlaceableItems.generated.h"
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UCLASS()
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class VOXELEDITORDEFAULT_API UActorFactoryVoxelPlaceableItem : public UActorFactory
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{
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GENERATED_BODY()
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public:
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UActorFactoryVoxelPlaceableItem();
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//~ Begin UActorFactory Interface
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void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
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//~ End UActorFactory Interface
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};
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UCLASS()
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class VOXELEDITORDEFAULT_API UActorFactoryVoxelDisableEditsBox : public UActorFactoryVoxelPlaceableItem
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{
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GENERATED_BODY()
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public:
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UActorFactoryVoxelDisableEditsBox();
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};
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UCLASS()
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class VOXELEDITORDEFAULT_API UActorFactoryVoxelAssetActor : public UActorFactoryVoxelPlaceableItem
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{
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GENERATED_BODY()
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public:
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UActorFactoryVoxelAssetActor();
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//~ Begin UActorFactory Interface
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virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
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virtual void PostCreateBlueprint(UObject* Asset, AActor* CDO) override;
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virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
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virtual UObject* GetAssetFromActorInstance(AActor* ActorInstance) override;
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//~ End UActorFactory Interface
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private:
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virtual void InitActor(UObject* Asset, AActor* NewActor);
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};
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