Boat/Ocean/WeatherManager.gd
LUCASTUCIOUS 31ac4db49e A lot of changes
- Changed the scale of the project. Since water tiles are 10m, a boat need to occupy less than 1/3 of the space. So i made a 2m long boat. We'll see.
- Removed corrupted fbx. Hail for the bite
- Removed buyancy probe view. @TODO: make a CheatCode manager to help debug
- Made the ocean follow you
-
2025-03-27 00:03:49 +01:00

12 lines
314 B
GDScript

@icon("uid://ckjj2o5jcfcy")
extends Node
class_name WeatherManager
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
pass