[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://bf7eocrgp1de1"] [ext_resource type="Texture2D" uid="uid://dn01vy45t0mnc" path="res://mat/wavenoise.tres" id="1_855jd"] [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_3pykj"] texture = ExtResource("1_855jd") [sub_resource type="VisualShader" id="VisualShader_u1il5"] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; uniform sampler2D tex_frg_2; void fragment() { // Texture2D:2 vec4 n_out2p0 = texture(tex_frg_2, UV); // Output:0 ALBEDO = vec3(n_out2p0.xyz); } " graph_offset = Vector2(-309.528, 27.2265) nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_3pykj") nodes/fragment/2/position = Vector2(-400, 100) nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0) [resource] render_priority = 0 shader = SubResource("VisualShader_u1il5")