extends MeshInstance3D var material: ShaderMaterial var noise: FastNoiseLite = preload("res://mat/watershader.tres::FastNoiseLite_gokfr") var noise_UVscale:Vector2 var wave_speed:float var height_scale:float # Called when the node enters the scene tree for the first time. func _ready() -> void: material = mesh.surface_get_material(0) if material: noise_UVscale = material.get_shader_parameter("RippleTimeScale") print(noise_UVscale) FastNoiseLite # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass