[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://dfyxt0qiimfej"] [ext_resource type="Texture2D" uid="uid://dgo00icnq8glk" path="res://kaykit/medieval/hexagons_medieval.png" id="1_y2qsf"] [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_stlk6"] texture = ExtResource("1_y2qsf") [resource] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_toon, specular_toon; uniform sampler2D tex_frg_4; void fragment() { // Texture2D:4 vec4 n_out4p0 = texture(tex_frg_4, UV); // Output:0 ALBEDO = vec3(n_out4p0.xyz); } " modes/diffuse = 3 modes/specular = 1 nodes/fragment/4/node = SubResource("VisualShaderNodeTexture_stlk6") nodes/fragment/4/position = Vector2(-120, 160) nodes/fragment/connections = PackedInt32Array(4, 0, 0, 0)