[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://br11m0qg2yhid"]

[ext_resource type="Shader" uid="uid://dju4bgl0vd6f5" path="res://mat/watershader.tres" id="1_337u2"]

[resource]
render_priority = 0
shader = ExtResource("1_337u2")
shader_parameter/CellsScale = Vector2(15, 15)
shader_parameter/RippleTimeScale = Vector2(0.05, 0.08)
shader_parameter/MaxRippleHeight = 0.15
shader_parameter/ColorParameter = Color(1.5e-05, 0.392619, 0.763696, 1)
shader_parameter/FoamScale = 0.936
shader_parameter/FoamNoise = true
shader_parameter/RippleSpeed = 0.42
shader_parameter/DistanceFade = 0.149
shader_parameter/RippleNumber = 4.085
shader_parameter/FoamMin = 50.0
shader_parameter/Transparency = 0.75
shader_parameter/Roughness = 0.1
shader_parameter/Spec = 0.059
